Lucky attack!

×10
Lvl 1 human - Melee
M20
Castle: Good Morale.

While grouped up, they have advantage against feared conditions. Additionally each of them gains: (1/Encounter) Free action - help.

Bulky.

Has advantage on STR saving throws.

  • Longsword strike.
Level 6 Solo Birdfolk
175DEX, INT
Strike Back.

When crit, immediately make a Stormquill attack against the attacker.

Choose one.
  • Heart Piercer (dagger) .

    Move 6: 3d10+10 (Reach 1). On an 6+ on the primary die: Poisoned. (3d10a+10 damage when the target is surprised)

  • Move 4: Stormquill (Crossbow).

    2d4+8 (Range 12).

  • Explosive Quill (Crossbow).

    2d4+8 (Range 8). On a hit, the quill becomes embedded in the target. (1/Round.)

    At the start of Lucky's next turn, the embedded quill explodes. The embedded creature takes 🔥 2d20+5 damage, and every other creature within 2 spaces takes 10 damage. 10+ on the primary die: the embedded creature is Dazed.

    On the turn the quill explodes, Lucky may only move 6. This movement does not provoke Opportunity Attacks.

    A creature may spend 1 Action to pull an embedded quill from itself or an adjacent creature and make a DC 12 DEX check. On a success, remove it safely and immediately throw it at a creature within Range 6. Roll 1d6: 1–3, the target dodges; 4–6, the quill becomes embedded in the target.

    On a failure, the quill is still removed, but the creature removing it takes 5 damage.

BLOODIED:

At 88 HP, Lucky becomes Invisible and may immediately move up to 8 spaces.

LAST STAND:

Lucky is dying, he has 60 HP until he's dead!

  • +2 Speed to every action.
  • His attacks deal +10 damage for the rest of the fight.
remixed from Lucky
×1
Lvl 7 corrupted beast - Skirmisher
679
Choose one.
  • Ravage. Slashing.

    If the Rabig Owlbear moved at least 4 spaces straight toward the target immediately before attacking, deal +5 damage and the target is Prone.

  • Screech.

    1/Encounter. The owlbear unleashes a thunderous screech. All other creatures within 6 spaces make a DC 13 CON Save.

    Failure: 4d8 Thunder damage and Incapacitated until the end of their next turn.

    Success: Half damage.

Level 8 Solo Birdfolk
225DEX, INT
Strike Back.

When crit, immediately make a Stormquill attack against the attacker.

Choose one.
  • Heart Piercer (dagger) .

    Move 6: 3d10+15 (Reach 1). On an 6+ on the primary die: Poisoned. (3d10a+20 damage when the target is surprised)

  • Move 4: Stormquill (Crossbow).

    2d4+10 (Range 12).

  • Explosive Quill (Crossbow).

    2d4+10 (Range 8). On a hit, the quill becomes embedded in the target. (1/Round.)

    At the start of Lucky's next turn, the embedded quill explodes. The embedded creature takes 🔥 2d20+10 damage, and every other creature within 2 spaces takes 15 damage. 10+ on the primary die: the embedded creature is Dazed.

    On the turn the quill explodes, Lucky may only move 6. This movement does not provoke Opportunity Attacks.

    A creature may spend 1 Action to pull an embedded quill from itself or an adjacent creature and make a DC 12 DEX check. On a success, remove it safely and immediately throw it at a creature within Range 6. Roll 1d6: 1–3, the target dodges; 4–6, the quill becomes embedded in the target.

    On a failure, the quill is still removed, but the creature removing it takes 10 damage.

BLOODIED:

At 112 HP, Lucky becomes Invisible and may immediately move up to 8 spaces.

LAST STAND:

Lucky is dying, he has 80 HP until he's dead!

  • +2 Speed to every action.
  • His attacks deal +10 damage for the rest of the fight.
Heroes
Count4 × LVL 8
Total Levels32
Monsters
Count13
Total Levels73
Total HP679
Encounter
Monsters per HeroN/A
DifficultyUnknown