Lucky
Level 6 Solo Birdfolk
175DEX, INT
Strike Back.

When crit, immediately make a Stormquill attack against the attacker.

Choose one.
  • Heart Piercer (dagger) .

    Move 6: 3d10+10 (Reach 1). On an 6+ on the primary die: Poisoned. (3d10a+10 damage when the target is surprised)

  • Move 4: Stormquill (Crossbow).

    2d4+8 (Range 12).

  • Explosive Quill (Crossbow).

    2d4+8 (Range 8). On a hit, the quill becomes embedded in the target. (1/Round.)

    At the start of Lucky's next turn, the embedded quill explodes. The embedded creature takes 🔥 2d20+5 damage, and every other creature within 2 spaces takes 10 damage. 10+ on the primary die: the embedded creature is Dazed.

    On the turn the quill explodes, Lucky may only move 6. This movement does not provoke Opportunity Attacks.

    A creature may spend 1 Action to pull an embedded quill from itself or an adjacent creature and make a DC 12 DEX check. On a success, remove it safely and immediately throw it at a creature within Range 6. Roll 1d6: 1–3, the target dodges; 4–6, the quill becomes embedded in the target.

    On a failure, the quill is still removed, but the creature removing it takes 5 damage.

BLOODIED:

At 88 HP, Lucky becomes Invisible and may immediately move up to 8 spaces.

LAST STAND:

Lucky is dying, he has 60 HP until he's dead!

  • +2 Speed to every action.
  • His attacks deal +10 damage for the rest of the fight.
remixed from Lucky