Attacks that miss Eliza are rolled again and redirected to any adjacent creature of her choosing.
The party may use any item in Eliza's cart/on her person during combat, with gp being exchanged after combat is over/during a Field or Safe Rest, or the item being returned with a usage fee.
Eliza or a party member can move her cart as if they were Slowed, the cart provides Cover.
- •Cat's Claw.1d6+LVL.
On hit: Eliza scurries her Speed away from the target and towards Cover.
- •Healing Potion!2d4+4.
Eliza has (LVL/Safe Rest) Healing Potions. Eliza will charge the party +25gp per Potion starting at 0gp, price resets after a Safe Rest.
Becomes Greater Healing Potions (3d6+6, +25gp » +50gp) at >=LVL 10.
Also try Healing Potion alternatives!
When Eliza drops to 0 HP, she panics! Eliza immediately drinks a potent Healing Potion (max healing) and runs away, she tries to find Cover or Full Cover until combat ends.
Eliza Pennygleam is a foreign Folk to the Humblewood, a "Moon Eluran." She and many other foreign merchants have become more and more common during the trying times of bandits and flames, as with danger comes demand and thus: profit. Eliza enlists the help of the party in getting to Alderheart, the capital of Humblewood, so she may sell her goods.