Weapon Enchantments
Elemental Weapons can deal the associated elemental damage (for example fire damage) instead of its normal damage type.
Can deal cold damage instead of its normal damage type.
On Hit: Slowed.
Can deal fire damage instead of its normal damage type.
On Crit: Explodes and deals the same damage to others within Reach 2.
Can deal lightning damage instead of its normal damage type.
On Miss: Strikes you instead.
On Crit: Chains and deals damage to the next closest enemy.
Can deal slashing damage instead of its normal damage type.
Ignore the rushed penalty for 1 attack. 1/round.
On Crit: Create an Opening.
Made by SanityWithIn for Monstery Monday Week 85: Discovery.
Guided Strike. (1/encounter) Attack with advantage.
A small flicker of sentience lingers in the weapon.