Tundra Denizens of Kyrandia
This collection are for those who roam the tundras and arctic regions in my homebrew world
Advantage against creatures, if an ally is adjacent to it.
- Bite.
1d4+3. on Crit. Prone
+4 speed if moving toward enemies
- Gore.
2d8+9. On Hit, if moved more then 4 spaces target is knocked prone
Musk Oxes are a variation of Bison who prefer the cold tundras, they are more similar to goats in their body, but have a massive fur that keeps them warm. This fur also acts as a medium armor due to how thick it is
1/encounter. Frighten enemies within Range 8 on a failed DC11 WIL save.
- Rend 2x.
1d8+4
Move at least 4 in a straight line, advantage on the attack, on hit target is knocked prone
- • Gore.
2d8+10
- • Hooves.
2d8+10. Req. Prone target
They always act first when combat starts
- • Rend 2x.
1d8+6. On Hit. Grappled (escape DC 12)
- • Bite.
2d8+10
1/encounter. Frighten enemies within Range 8 on a failed DC12 WIL save.
Has advantage on attacks against Bloodied targets.
- • Rend 2x.
1d8+6. On hit, DC12 STR or Grappled
- • Bite.
1d4+17. Req. Grappled. If Crit, Vicious
Advantage on attacks when an ally is adjacent to the target.
- • Mangle.
3d8+10
- • Frost Breath.
6d8. 1/encounter, Cone 3, all targets DC 13 DEX or slowed
- • Gore.
3d8+12
- • Charge.
4d8+10. if moved 4 spaces in a line, on hit Knocked back primary die spaces