Tundra Denizens of Kyrandia
This collection are for those who roam the tundras and arctic regions in my homebrew world
Advantage against creatures, if an ally is adjacent to it.
- Bite.1d4+3.
on Crit. Prone
+4 speed if moving toward enemies
- Gore.2d8+9.
On Hit, if moved more then 4 spaces target is knocked prone
Musk Oxes are a variation of Bison who prefer the cold tundras, they are more similar to goats in their body, but have a massive fur that keeps them warm. This fur also acts as a medium armor due to how thick it is
1/encounter. Frighten enemies within Range 8 on a failed DC11 WIL save.
- Rend 2x.1d8+4
Move at least 4 in a straight line, advantage on the attack, on hit target is knocked prone
- •Gore.2d8+10
- •Hooves.2d8+10.
Req. Prone target
They always act first when combat starts
- •Rend 2x.1d8+6.
On Hit. Grappled (escape DC 12)
- •Bite.2d8+10
1/encounter. Frighten enemies within Range 8 on a failed DC12 WIL save.
Has advantage on attacks against Bloodied targets.
- •Rend 2x.1d8+6.
On hit, DC12 STR or Grappled
- •Bite.1d4+17.
Req. Grappled. If Crit, Vicious
Advantage on attacks when an ally is adjacent to the target.
- •Mangle.3d8+10
- •Frost Breath.6d8.
1/encounter, Cone 3, all targets DC 13 DEX or slowed
- •Gore.3d8+12
- •Charge.4d8+10.
if moved 4 spaces in a line, on hit Knocked back primary die spaces