Troubles in the Ruins
To be used in the adventure of the same name from Adventures On A Single Page by JdR.cool.
- •Smash.1d8+12.
- •Fiery Bolt.1d6+6.
Range 8
The gem on their backs is their source of energy. It will explode on a heavy blow, killing them instantly.
- Beetle Bite.2d8+4.

When damaged, the mushroom powder she has on her pockets are scattered.
Enemies within 2 spaces make a STR save (DC 10). On a failure, they must spend their next action vomiting, and they cannot take reactions this round.
- •Punch.
1d4.
- •Summon Minion.
Summon cockroach golem minions (1d4); they act only when commanded. Micheline cannot summon minions if there are still minions left standing.
- •Defend your Queen!
Command one of your cockroach golem minions to move up to 3 spaces and attack once each (2d4+8).
At 30 HP, Micheline's Helmet enchants itself, and she now has Medium Armor.
Micheline's Helmet is almost loose! 10 more damage and its off! Until then, her golem minions deal 2d8+8.
When worn, the helmet gives disadvantage on WIL saves, but allows them to summon a cockroach golem minion as to attack their foe.
Action (1/combat): Shoot a cockroach golem minion at a foe within 6 spaces (2d4+KEY).