Trench Crusade - Cult of the Black Grail
Content based on the dark fantasy WWI skirmish miniature game adapted to Nimble TTRPG. This collection is focused on the Cult of the Black Grail faction.

Non-fire attacks made against this creature have Disadvantage.
This creature's attacks have Advantage as long as there's an ally within 2 spaces.
- Maul.1d4+4

- •Infested Rifle.1d4+8.
Shoot, Range 10. On hit: Infected.
- •Infected Proboscis.2d4+6.
On hit: Infected. Then, heals 3 for each Infected Mark on targer.

Non-fire attacks made against this creature have Disadvantage.
Adjacent enemies become Infected at the start of their turn.
- Teeth and Claws (x2).1d6+4

Non-fire attacks made against this creature have Disadvantage.
Can Interpose once per round.
- Feed Parasite.2d8+6.
Then, heals 5 for each Infected Mark on targer.

Non-fire attacks made against this creature have Disadvantage.
- •Beelzebub's Axe.
Move 6, attack 3d8+10. On hit: Infected 3.
- •Crushing Blow (x2).
Attack 2d8+12. Adds 1d8 damage for each Infected Mark on target.
- •Parasite Grenade (x2).
Range 8. Creatures within two spaces must DC 16 WIL save or become Moved 4, Infected, and Frightened by any space a grenade falls on.
At 100 HP, Crushing Blow loses (x2).
The Lord of Tumors is dying! 65 more damage and it dies. Until then, the first time each turn it takes damage, it detonates in bile, dealing 4d8 acid damage to all creatures within 4 spaces and making them Infected.
A high-ranking noble officiant in the Cult of the Black Grail. It spreads filth and corruption amongst friend and foe alike.

Non-fire attacks made against this creature have Disadvantage.
When it moves, can push any smaller prone creature out of it's way and deal 3d6+2 damage to them.
- •Rend the Flesh.1d8+6.
On hit: 2-3: Dazed. 4-5: Infected. 6-7: Prone. 8: All of the above. (DC 12 STR to prevent)
- •Six-Armed Barrage.1d8+2.
Shoot. Range 8. On hit: 2-3-4-5: Infected. 6-7: Prone. 8: All of the above. (DC 10 DEX to prevent)