Test
Keen Senses.
Advantage of Perception checks.
Each turn, move 8 then choose 1:
- 2 x Claws.
Dying:
Trample. Move 8. May move through medium or smaller creatures. Creatures that are moved through take 2d6 damage, half on DC 15 DEX save.
WOUNDS:
Keen Senses.
Advantage on Perception checks.
Pack Tactics.
Advantage on attacks if an ally is adjacent to the target.
Each turn, move 10 and choose 1:
- •Bite.
- •Fire Breath (1/encounter). (Cone 3).
DC 15 DEX save. Half damage on success.
Dying:
Regains 1 use of Fire Breath.
WOUNDS:
Fire Immunity.
Immune to fire damage and confers fire resistance to anyone riding it.
Each turn, move 12 or fly 18, and then:
- Hooves.
Dying:
Ethereal Stride. The nightmare and up to 3 willing creatures enter the ethereal plane.
WOUNDS:
Avoidance.
The displacer beast takes no damage on successful STR or DEX saves, half damage on a failed.
Displacement.
Attacks against the displacer beast are made at Disadvantage.
Each turn, move 8 then:
- 2 x Tentacle (Reach 2).
Dying:
Scaredy Cat. Attacks against the displacer beast miss on a die roll of 1 or 2.
WOUNDS:



