Test

Owlbear
6/LVLSTR++, INT-
Large Adventuring Companion, Monster
Keen Senses.

Advantage of Perception checks.

Each turn, move 8 then choose 1:
  • 2 x Claws.
Dying:

Trample. Move 8. May move through medium or smaller creatures. Creatures that are moved through take 2d6 damage, half on DC 15 DEX save.

WOUNDS:
Dog
6/LVLSTR+
Adventuring Companion, Fiend
Keen Senses.

Advantage on Perception checks.

Pack Tactics.

Advantage on attacks if an ally is adjacent to the target.

Each turn, move 10 and choose 1:
  • Bite.
  • Fire Breath (1/encounter). (Cone 3).

    DC 15 DEX save. Half damage on success.

Dying:

Regains 1 use of Fire Breath.

WOUNDS:
Horse
7/LVLSTR+, DEX+
Large Adventuring Companion, Fiend
Fire Immunity.

Immune to fire damage and confers fire resistance to anyone riding it.

Each turn, move 12 or fly 18, and then:
  • Hooves.
Dying:

Ethereal Stride. The nightmare and up to 3 willing creatures enter the ethereal plane.

WOUNDS:
Cat
8/LVLSTR+, DEX+
Large Adventuring Companion, Monster
Avoidance.

The displacer beast takes no damage on successful STR or DEX saves, half damage on a failed.

Displacement.

Attacks against the displacer beast are made at Disadvantage.

Each turn, move 8 then:
  • 2 x Tentacle (Reach 2).
Dying:

Scaredy Cat. Attacks against the displacer beast miss on a die roll of 1 or 2.

WOUNDS: