Sanity's Utility Items

A collection of items designed to replace common utility spells with flavorful and interesting limited use items. Also includes my take on some common magic utility items.

Uncommon Wondrous Item

Fly Speed 10.

Riding a Broom of Flying requires concentration or special training.

Walpurgis Night: Needs to be recharged once per year by dancing a full night around a bonfire.

Uncommon Consumable

Apply to weapon: 1 action.

On Crit: Incapacitated (any damage or 1 action from an ally to end).

On Damage: Dazed.

On Miss: You are Dazed.

(Might not work against some enemies or against the same enemy multiple times in a row)

Rare Consumable (3 Uses)

Makes a creature or object invisible for 1 scene.

Gives off a strong minty smell.

Common Wondrous Item

You gain advantage on skill checks while playing any dice games.

The Cheat only: You can instead change the roll to whatever you like.

Don't get caught with those.

Uncommon Wondrous Item (1 charge)

1 charge: Spend 1 action to succeed on a failed roll.

Recharge - Pay it forward: Pass the coin on to a stranger.

This old worn coin gives you a feeling of warmth and safety.

Holding on to an uncharged coin is rumored to be a magnet for bad luck.

Uncommon Wondrous Item

When filled with a handwritten letter and tossed into a river or ocean the bottle will somehow find its way to the recipient after a while (a few days or weeks depending on the distance).

Uncommon Consumable (3 charges)

Temporarily reinforces the area to be as durable as a stone wall (doors also become locked).

1 Use is enough to cover a door sized area.

Also known as Basilisk's Blessing.

Uncommon Wondrous Item

While worn, you are transformed into a medium sized human.

A silver ring adorned with a monkey. (Made by Santuric)

Rare Consumable (3 Uses)

A handful of this sand can be sprinkled over an ancient object to reveal how it looked in the past. The illusion lasts only a brief period.

Rare Wondrous Item (1 charge)

1 Charge: Concentration up to 1 hour: Scry the body of water where the See-Shell was last recharged.

Recharge: Place into a body of water for 1 hour.

Common Consumable

(3x3 area in Range 6) the area provides cover against ranged attacks for 1 round.

Uncommon Wondrous Item (1 charge)

Shines bright light like a torch when activated.

Recharge: Needs to be placed in sunlight from sunrise to sunset.

Praise the Sun!

Uncommon Consumable

Creatures that drink a glass of the wine of truth can’t lie to each other for 1 scene. A bottle contains enough wine for 4 glasses.

In vinum veritas est.