Sanity's Extended Arsenal

The extended arsenal fills some gaps in the current Weapon List, while also adding some new interesting weapon properties. The numbers are intended to be in line with baseline balance. Adding new weapon options is always a form of powercreep, though.

Common
Ranged Weapon

1d4+DEX piercing

Properties: Range 8, Traceless (remain hidden after attacking).

Price Suggestion: 10gp.

Common
Throwing Weapon

1d6+DEX slashing.

Properties: Range 6, Stack of 7.

Price Suggestion: 30gp

Uncommon
Melee Weapon

2d8+STR bludgeoning

Properties: 2-handed, Risky (You take the weapon dice damage on a miss) (Req. 1 DEX).

Price Suggestion: 120gp.

Uncommon
Ranged Weapon

4d4 piercing

Properties: 2-handed, Range 6 (Req. 1 STR)

Price Suggestion: 100gp

Uncommon
Melee Weapon

1d6+DEX slashing

Properties: Reach 2 (Req. 2 DEX)

Price Suggestion: 60gp.

Common
Throwing Weapon

1d4+DEX piercing

Properties: Range 4, Light, Vicious

Price Suggestion: 40gp

Common
Melee Weapon

1d4+DEX piercing

Properties: Light, Precise (attacks against an opening crit).

Price Suggestion: 15gp

Common
Melee Weapon

1d6+STR bludgeoning

Properties: +1 armor

Price Suggestion: 20gp

Common
Melee Weapon

2d4+DEX slashing

Properties: 2-handed, Vicious

Price Suggestion: 60gp.

Uncommon
Melee Weapon

1d8+STR bludgeoning.

Properties: 2-handed (1-handed: Req. 2 STR)

Price Suggestion: 60gp

Common
Melee Weapon

1d4+DEX slashing

Properties: Reach 2

Price Suggestion: 20gp.