Orc Warband

Level 3 Solo Large Orc
M100
STR+ WIL+
Hordecaller.

When initiative is rolled and when crit, summon 1 Flamebound Ancestor per hero (place them within Reach 6)

Flamebound Ancestor.

d10 minion. On death: 2 damage to 1 adjacent enemy

After each hero’s turn, Move 6 then choose one:
  • Ancestors of Flame.

    If there are more heroes than Orcs: Use your Hordecaller ability

  • Command the Horde.

    (1/round) Command your horde to move then attack.

  • Flamelash.

    (Reach 6) 1d10+4 damage.

BLOODIED:

"Ancestors, I call upon thee!" Trigger your Hordecaller ability.

LAST STAND:

Kerem is dying! 30 more damage and he dies. Hordecall at the end of each turn.

Lvl 1/2
18
Orc: Enrage.

When crit: deal 5 damage to an adjacent enemy

Burrower.

Moves underneath the ground, ignoring characters and terrain.

Choose one
  • Gore.
  • Drag under..

    On hit: Restrained (DC 10)

Orc: Enrage.

When crit: deal 5 damage to an adjacent enemy

Stand Your Ground!

Allied Orcs attacks with advantage so long as you have not moved (or been moved) since your last turn.

  • Battle Horn (1/encounter).

    Trigger every allied Orc's Enrage ability.

40
Orc: Enrage.

When crit: deal 5 damage to an adjacent enemy

Choose one.
  • Elemental Blast..

    Range 8, half damage to an adjacent character

  • Havoc (2/ encounter)..

    2x2 Area within Range 8, On hit: Push 2

M024
Orc: Enrage.

When crit: deal 5 damage to an adjacent enemy

Shielded.

Ranged attacks have disadvantage, acts as cover for allies

  • Shield Bash..

    On hit: Push 1 and Prone

26
Orc: Enrage.

When crit: deal 5 damage to an adjacent enemy

Choose one.
  • Battleaxe.
  • Javelin.