Orc Warband
When initiative is rolled and when crit, summon 1 Flamebound Ancestor per hero (place them within Reach 6)
d10 minion. On death: 2 damage to 1 adjacent enemy
- •Ancestors of Flame.
If there are more heroes than Orcs: Use your Hordecaller ability
- •Command the Horde.
(1/round) Command your horde to move then attack.
- •Flamelash.
(Reach 6) 1d10+4 damage.
"Ancestors, I call upon thee!" Trigger your Hordecaller ability.
Kerem is dying! 30 more damage and he dies. Hordecall at the end of each turn.
When crit: deal 5 damage to an adjacent enemy
Allied Orcs attacks with advantage so long as you have not moved (or been moved) since your last turn.
- Battle Horn (1/encounter).
Trigger every allied Orc's Enrage ability.
When crit: deal 5 damage to an adjacent enemy
- •Elemental Blast.1d8+8.
Range 8, half damage to an adjacent character
- •Havoc (2/ encounter).1d10+10.
2x2 Area within Range 8, On hit: Push 2
When crit: deal 5 damage to an adjacent enemy
Ranged attacks have disadvantage, acts as cover for allies
- Shield Bash.1d6+4.
On hit: Push 1 and Prone
When crit: deal 5 damage to an adjacent enemy
- •Battleaxe.1d10+4
- •Javelin.1d6+4