Idisir - Neverwinter Contingent

Ingrid is the leader of the Neverwinter contingent of Idisir, as well as the faction as a whole. Her teammates are the Wood Elf twins, Vadania and Thiala Caernodel, and the Shield Dwarf, Sannl Goldkeg. Ingrid prioritizes survival above all, and will retreat or call for surrender/truce if she is dropped to 0 HP or if any of her allies are below 25% HP. Warriors who seek to serve and gain power from Odin (Paladin/Oathsworn) are sent to Ingrid to learn the way of the Valkyries.

Each Oath from DnD is aligned with a different Valkyrie: Brynhildr the Guardian (Ancients), Eir the Redeemer (Redemption), Gondul the Wand-Wielder (Spellguard, currently UA material), Herfjotur the Incarcerator (Conquest), Herja the Devastator (Vengeance), Kara the Stormbringer (Noble Genie), Radgridr the Councilor (Crown), Thogn the Silent Witness (Watchers), Sigdrifa the Inspirer (Devotion), and Sigrun the Victorious (Glory).

For Nimble, Vengeance goes to Herja the Devastator and Refuge goes to either Eir the Redeemer or Sigdrifa the Inspirer.

Lvl 10 idisir volunteer - Melee
H75
Destabilize.

Allies increase their Primary die by 1 vs Creatures Taunted by Sannl.

Choose one.
  • Threatening Might.

    (Reach 4, AoE) DC15 WIL save or Taunted.

  • Crashing Maul..

    Can Knockback 2.

Lvl 10 idisir volunteer - Ambusher
880
Sneak.

Invisible until she attacks and becomes Invisible at the end of her Turns.

Choose one.
  • Fear of Death.

    (Cone 4) DC15 WIL save or 2d6 Psychic, Frightened until Vadania is defeated.

  • Dread Ambush..

    Vicious vs Frightened or Taunted Creatures (or Dread Shot, Range 8).

Lvl 10 idisir volunteer - Striker
M880
Skirmisher.

Ignore Opportunity Attacks. Once per Round, Move 4 when an enemy ends its Turn in Melee.

Choose one.
  • Hampering Slash..

    On Damage: Slowed (healing ends).

  • Aimed Shot..

    with Advantage, +20 damage vs Taunted.

Lvl 12 idisir volunteer - Defender
H890
Aura of Authority.

Enemies have Disadvantage +1 within Reach 4.

Undying Sentinel.

Is not defeated at 0 HP. Only a Crit while at 0 HP can defeat her.

Choose one.
  • Thornblood (2x)..

    Poisoned (healing ends).

  • Wrathful Vines.

    (Reach 3, AoE) DC16 STR save or 1d10+10 and Restrained (Escape DC 16).

  • Heartburst. Force.

    Ignores Defense. On Crit: +1 Wound.

Thornblood is Ingrid's longsword.