Idisir - Leilon Contingent

The Leilon contingent is led by Skalmold, an Aasimar/Celestial child of the tribe with direct blood-ties to Odin who was given the directive to hasten the purification of the settlement and help it rebuild. Tribe members with experience around death magic and curses are stationed with her:

  • Nyx, a Goliath/Half-Giant (Cloud) who weaves tales through combat
  • Netheria, a Water Genasi/ martial artist who wields some control over the life force, Ki, of herself and other.
  • Naerrak, a Tiefling/Fiendkin priestess of Hela who serves to guide the dead to their proper place.
Lvl 8 idisir volunteer - Striker
880
Redirect Attacks.

Attacks miss on a 1 or 2 against her and are redirected to a Creature within the attack's original range as if she were the source.

  • Heal.

    Heal 1d6 or clear one Condition for one Creature. THEN:

  • Harm (3x). Necrotic.

    THEN:

  • Stunning Strike.

    (A Creature she damaged this Turn) DC14 WIL save or Dazed.

Lvl 8 idisir volunteer - Striker
M65
Reaper.

Her Necrotic damage ignores Resistance.

Choose one.
  • Glaive of the Grave.

    (Reach 2) 2d6+20 Necrotic.

  • Death Calls.

    (Range 6, 2 Creatures, 2x2 Area) DC14 WIL save or 4d6+5 Necrotic. Bloodied Creatures automatically fail this save.

If a Hero that is targeted by Death Calls also Interposes for the other Hero targeted by Death Calls, the Hero that Interposed takes both attacks and makes a second WIL save and takes damage for each instance accordingly.

Lvl 8 idisir volunteer - Aoe
90
Glory to All in Battle!

On Crit, allies gain Advantage and Nyx gains Heavy Armor until the start of her next Turn.

  • Whirling Scythe..

    Ignores Defense. Make one attack for all enemies in Reach 2.

Lvl 10 idisir volunteer - Melee
M90
Impending Doom.

Creatures Frightened by Skalmold and within Reach 4 can't Move.

Choose one.
  • Kneel! (1 use).

    (Cone 6) DC15 WIL save or spend an Action to drop Prone. On Crit Fail (Nat 1): Frightened.

  • Unerring Strike (2x)..

    Raise Primary die by 1. On Crit: Frightened.

  • Doom Blade..

    On Hit vs Frightened: +1 Wound.

On Round 1, Skalmold acts first in NPC initiative and opens with Kneel! On Round two and beyond, she falls back to last in initiative to let her foes wallow in their impending doom.