Dragon Town and the Darkness Below

Adapted from JP Coovert's Dragon Town and the Darkness Below: https://jpcoovert.com/products/dragon-town-special-edition-box-set

Lvl 2 catfolk
825
Alleycats: Surprise Attack.

When you hit a Distracted target, automatically crit and deal +1d6 damage.

Choose one.
  • Claw or Dagger (2x).
  • Clowder.

    Taunt a target until the end of your next turn, or it is damaged.

  • Smoke Bomb.

    Fill a 4x4 area with smoke for 4 rounds, granting Cover. DC 10 WIL save or enemies Dazed. Then, move 8. 1/encounter.

Poison Plant.

Immune to Poison.

  • Dripping Thorns (Range 6)..

    On hit: Lethargic until healed by Mire Breath Lichen potion.

Paper Forge: #521 Awakened Shrub
Lvl 2 small catfolk
830
Alleycats: Surprise Attack.

When you hit a Distracted target, automatically crit and deal +1d6 damage.

Choose one.
  • Poison Dagger (2x)..

    On hit: Poisoned until healed.

  • Clowder.

    Taunt a target until the end of your next turn, or it is damaged.

  • Rift Coat.

    "Teleport" 6 within sight, then Poison Dagger with Surprise Attack. (1/encounter)

Blue never travels alone. Always found with 1d4 other .

Corrupted.

Attacks the enemy with the most magical items.

  • Pincers..

    On crit: Grappled

Lvl 4 huge
464
Slimes: Amorphous.

The slime can squeeze through spaces as small as 1 inch. Attacks with bladed weapons split the slime into two smaller slimes (HP divided). A slime can spend its action to merge with an adjacent slime of the same size to form one size larger (HP added).

Slimes: Corrosive.

Any damage caused by the slime inflicts +1 Corroded.

Choose one:
  • Smash.
  • Engulf.

    Absorb the target, Restraining them. Unerringly deal 4d6 damage at beginning of target's turn. DC 12 STR save to escape.

Lvl 1 small furry humanoid
M625
Goatlins: Kick.

As a Reaction whenever an enemy enters the space directly behind you, make a 1d6 attack. On crit: Dazed.

  • Headbutt.

    Move in a straight line up exactly 6 spaces, knocking anyone in the path Prone. THEN:

  • Billy Club (2x).
Level 2 Solo Goatlin
M75
WIL+ STR+
Goatlins: Kick.

As a Reaction whenever an enemy enters the space directly behind you, make a 1d6 attack. On crit: Dazed.

After each hero's turn, choose one:
  • Grandpap's Pitchfork.

    Move 6, attack for 2d6+2 (Reach 2)

  • Chomp.

    Rip an enemy's weapon from their hands and make two attacks against them with it! DC 12 Might check to retrieve weapon.

BLOODIED:

When Horn Head Boss Beard is reduced to 37 HP, he bleats loudly for nearby Goatlins to join the fight. They do not.

LAST STAND:

Horn Head Boss Beard is dying! 20 more damage and he dies.

Lvl 2 large
432
Slimes: Amorphous.

The slime can squeeze through spaces as small as 1 inch. Attacks with bladed weapons split the slime into two smaller slimes (HP divided). A slime can spend its action to merge with an adjacent slime of the same size to form one size larger (HP added).

Slimes: Corrosive.

Any damage caused by the slime inflicts +1 Corroded.

  • Smack.
Lvl 1/2
416
Slimes: Amorphous.

The slime can squeeze through spaces as small as 1 inch. Attacks with bladed weapons split the slime into two smaller slimes (HP divided). A slime can spend its action to merge with an adjacent slime of the same size to form one size larger (HP added).

Slimes: Corrosive.

Any damage caused by the slime inflicts +1 Corroded.

  • Slap.
Lvl 1/4 small
48
Slimes: Amorphous.

The slime can squeeze through spaces as small as 1 inch. Attacks with bladed weapons split the slime into two smaller slimes (HP divided). A slime can spend its action to merge with an adjacent slime of the same size to form one size larger (HP added).

Slimes: Corrosive.

Any damage caused by the slime inflicts +1 Corroded.

  • Tap.

This candle cannot be extinguished through by any means (even magical!)

from Dragon Town and the Darkness Below