[Dark Sun] Scaled Ones
Can move across silt and water as if normal terrain, but sinks if it stops its Move there. Negated if Slowed.
- Claw.
1d6 slashing (minion rules).
Can move across silt and water as if normal terrain, but sinks if it stops its Move there. Negated if Slowed.
Can force other Silt Runners to Interpose for him. When another Silt Runner attacks during its Move, it adds 2 to the damage.
- •Claws.
1d6+1 slashing, then...
- •Bite.
1d6+6 piercing, on crit: gain half that in temp HP.
1/turn, when you Move next to an enemy, they make a DEX DC 11 or are Prone.
- •Javelin Toss.
(Range 8) 2d8+6 piercing.
- •Backing Claws.
2d8 slashing, on hit: Move 3 ignoring AoO.
1/turn, when you Move next to an enemy, they make a DEX DC 11 or are Prone.
- •Gouging Claws.
2d8v+5 slashing.
- •Pike Hammer.
1d8+10 piercing, on hit: you and the target Move 2.
Can move across silt and water as if normal terrain, but sinks if it stops its Move there. Negated if Slowed.
- •Mind Claws.
(Range 8) 2d6+4 slashing, on damage: Taunted.
- •Heavy Bite.
1d6+10 piercing, WIL DC 13 or Slowed for 1 minute.
- •Silt Blessing.
(Reach 2, Silt Runner only, concentration) the creature gains an aura with Reach 4: it provides Cover and ignores difficult terrain. When it Moves, every square traversed becomes silt as well.
A Ssuran of your choice within Reach 8 gains 1/turn, ignore an attack.
- •Chained Healing.
(Reach 4) A creature regains 1d8+5 HP; target another ally within Reach 4 of the first and repeat that again one last time.
- •Scorching Heatwave.
(Range 6, Burst 2) 2d8+5 fire, on hit: Slowed.