[Dark Sun] Scaled Ones

Lvl 1/3 small lizardfolk
15
Silt Runners: Silt Run.

Can move across silt and water as if normal terrain, but sinks if it stops its Move there. Negated if Slowed.

  • Claw.

    1d6 slashing (minion rules).

Lvl 2 lizardfolk
1532
Silt Runners: Silt Run.

Can move across silt and water as if normal terrain, but sinks if it stops its Move there. Negated if Slowed.

Tribe Control.

Can force other Silt Runners to Interpose for him. When another Silt Runner attacks during its Move, it adds 2 to the damage.

Choose one.
  • Claws.

    1d6+1 slashing, then...

  • Bite.

    1d6+6 piercing, on crit: gain half that in temp HP.

Lvl 3 lizardfolk scout - Skirmisher
M630
Hattori Tactics.

1/turn, when you Move next to an enemy, they make a DEX DC 11 or are Prone.

Choose one.
  • Javelin Toss.

    (Range 8) 2d8+6 piercing.

  • Backing Claws.

    2d8 slashing, on hit: Move 3 ignoring AoO.

Lvl 4 lizardfolk warrior
M642
Hattori Tactics.

1/turn, when you Move next to an enemy, they make a DEX DC 11 or are Prone.

Choose one.
  • Gouging Claws.

    2d8v+5 slashing.

  • Pike Hammer.

    1d8+10 piercing, on hit: you and the target Move 2.

Lvl 5 small lizardfolk
1560
Silt Runners: Silt Run.

Can move across silt and water as if normal terrain, but sinks if it stops its Move there. Negated if Slowed.

Choose either of the first two, then Silt Blessing.
  • Mind Claws.

    (Range 8) 2d6+4 slashing, on damage: Taunted.

  • Heavy Bite.

    1d6+10 piercing, WIL DC 13 or Slowed for 1 minute.

  • Silt Blessing.

    (Reach 2, Silt Runner only, concentration) the creature gains an aura with Reach 4: it provides Cover and ignores difficult terrain. When it Moves, every square traversed becomes silt as well.

Lvl 7 lizardfolk spiritist - Defender
M660
Blessed Scales of the Hattori.

A Ssuran of your choice within Reach 8 gains 1/turn, ignore an attack.

Choose one.
  • Chained Healing.

    (Reach 4) A creature regains 1d8+5 HP; target another ally within Reach 4 of the first and repeat that again one last time.

  • Scorching Heatwave.

    (Range 6, Burst 2) 2d8+5 fire, on hit: Slowed.