Beasts of the Seas: Sharks
Aquatic Beasts/Animals of the Seas/Oceans/Water that are Sharks
- Latch On.2d10+1.
On hit: Latch On. A latched-on creature moves with its target until either dies. Its attacks can't miss or be defended/interposed against. Attacks that miss the latched-on creature hit the target instead.
- Battering Ram Strike.2d10+9 Bludgeoning.
On hit: Move 1
Swim up from below 4+ spaces and Bite. On hit: Deal max damage.
Has advantage against Bloodied targets.
- Bite.2d10+12
Enemy comes within 10 spaces must make a DC 14 WIL save or become Frightened. 1/encounter
- Bite.4d12+10
Always start first and heroes roll initiative with disadvantage.
Has advantage against Bloodied targets.
- Bite.5d12+11
Always start first and heroes roll initiative with disadvantage.
Has advantage against Bloodied targets.
Always deals max damage to vehicles.
- Chomp.6d20+11.
On crit: Swallow. Swallowed creatures take 20 damage at the start of their turn. Their attacks can't miss and ignore armor.