If eaten after death, gives 1d8 temp HP.
- •Apples.
(Range 6) 2d8, then:
- •Crust.1d8
If eaten after death, gives 1d8 temp HP.
All attacks made by adjacent food have an extra dmg die
- Melt.
The spaces around you become difficult terrain
If eaten after death, gives 1d8 temp HP.
Every creature in reach 1 has cover
- (2x) Slice.1d8
If eaten after death, gives 1d8 temp HP.
When hit or when hit by it, taunt the other creature for 1 round.
- Launch.
(Range 10) 2d8
If eaten after death, gives 1d8 temp HP.
- Slam.1d8
If eaten after death, gives 1d8 temp HP.
Damage degrades Armor 1 step: Heavy » Medium » None.
When armour degrades. 1d8 dmg to the person who degraded it.
- Cream.3d8+3
If eaten after death, gives 1d8 temp HP.
Vulnerable to fire, immune to ice
Attacks also daze the target
- •Cream.
(Reach 4) Ground becomes difficult terrain.
- •Cone.2d8.
On damage: cover. When covered take 4d8 dmg at the start of your turn. You can only attack the ice cream, and your attacks cannot miss and ignore armour.
If eaten after death, gives 1d8 temp HP.
On death: transforms into 2 cookie minions
- •Slam.2d8
- •Expensive taste.
DC14 WILL save or 1d8 psychic dmg to all heroes in 3, half on success
If eaten after death, gives 1d8 temp HP.
(Range 2) When damaged, all spaces become difficult terrain.
- Unroll.
DC11 DEX save or 2d8 to every creature in a 6 spaces long line
If eaten after death, gives 1d8 temp HP.
When near fire, attacks get an extra die.
- •Marshmallow.1d8..
On damage: restrained. Then:
- •Chocolate.
(Every creature in range 2) DC11 DEX save or 1d8 dmg
If eaten after death, gives 1d8 temp HP.
On death: Everyione in range 3 DC12 DEX save or 2d8 dmg
- •Submerge.1d8.
On hit: restrained (Escape DC12)
- •HOT burn.
(a restrained creature) 3d8+6
If eaten after death, gives 1d8 temp HP.
(Reach 6) When walking through difficult terrain, must succed on DC11 DEX save or fall prone and take 1d8 dmg