A Humble adventure in a Wood of animal folk

Lvl 2 foxfolk/vulpin
M27
Evasive.

Advantage of DEX saves.

Attack twice:
  • Bite.
  • Short Sword.
  • Short Bow.
Lvl 1/2 small jerbeen/mousefolk
18
Standing leap.

Can jump 6 spaces away, or 15 ft high.

Team Tactics.

Has advantage when with another Jerbeen Thief is near.

I am a Thief.

On crit., target makes a DEX or STR save to keep their weapon in hand (Easy, DC 8)

Attack twice:
  • Dagger.
Lvl 1/2 racoonfolk, mapach
18
Resilience.

Advantage on poison saving throws.

Skulker.

Advantage on stealth checks.

Choose one.
  • Short Sword. + 3
  • Short Bow. + 3
Lvl 1/2
3320
Digestive Touch.

A successful attack from a slime bestows the Digested condition. They deal an additional 2 damage time for each time the target has been Digested this encounter.

Sticky slime trail.

The slime can leave behind a sticky trail. DC 8 Might to break free.

Move then:
  • Acidic Touch. + 2 + ( 2 * Digested level )
Lvl 1/4
3312
Mucus.

Melee weapons will stick to the slime. DC 12 Might check to remove.

Move then:
  • Pseudopod.
Lvl 1 beast
1026
Pack Tactics.

Advantage on attacks when an ally is adjacent to the target.

Choose one.
  • Bite..

    On crit: Prone

When the seed is placed in soil, and hears a command word, it will rapidly grow into a tall tree. The upper branches weave themselves into a dense floor in the shape of a nest. The nest is large enough to comfortably fit the party and companions.

After half a day the tree withers into dust, leaving a new seed behind that can not be used for another half a day.