A Humble adventure in a Wood of animal folk
Advantage of DEX saves.
- •Bite.1d4+6
- •Short Sword.1d8+4
- •Short Bow.1d6+2
Can jump 6 spaces away, or 15 ft high.
Has advantage when with another Jerbeen Thief is near.
On crit., target makes a DEX or STR save to keep their weapon in hand (Easy, DC 8)
- Dagger.1d4+2
Advantage on poison saving throws.
Advantage on stealth checks.
- •Short Sword.1d6 + 3
- •Short Bow.1d6 + 3
A successful attack from a slime bestows the Digested condition. They deal an additional 2 damage time for each time the target has been Digested this encounter.
The slime can leave behind a sticky trail. DC 8 Might to break free.
- Acidic Touch.1d6 + 2 + ( 2 * Digested level )
Melee weapons will stick to the slime. DC 12 Might check to remove.
- Pseudopod.1d4+1
When the seed is placed in soil, and hears a command word, it will rapidly grow into a tall tree. The upper branches weave themselves into a dense floor in the shape of a nest. The nest is large enough to comfortably fit the party and companions.
After half a day the tree withers into dust, leaving a new seed behind that can not be used for another half a day.