Part of Destiny: Nimble. Includes Mage, Shadowmancer, Shepherd, Stormshifter
Palm Blast
A cantrip-like ability that deals 1d12 damage at melee range of the same type as their attuned subclass, kinetic damage if none. +6 DMG every 5 levels. Since cantrips are removed, this is their unified replacement option.
Mage Tweaks
Gain 3 tier 1 spells at level 2 from any spell school except Light or Dark, then gain 1 spell every level after that of a tier they can cast. (KEY/ Encounter) your palm blast can attack at range 8 with d10 DMG (+5 every 5 levels) and inflicts the elemental damage type's condition on crit.
Shadowmancer Tweaks
Gains the Dark Spell School. Shadow Blast and Shadow Minions deal Dark damage by default. Shadow Minions limit is equal to just KEY Greater Shadow becomes an innate class ability gained at level 10 (tier 4 spell, 2 actions: summon a 5d12 minion, max 1, when it dies it splits into 1 minion per die within 8 spaces, +1d12 per upcast) Abhorrent Speech lets you communicate with Taken. Devoted Acolyte gives you the Paracausal Languages, and advantage on Lore checks relating to Hive, Taken, Dread, and other Paracausal entities.
Shepherd Tweaks
Key stats STR INT, saves INT+ WIL-. Anything that references WIL in the core class rules uses INT instead Searing Light deals Light damage You gain the Light and Dark spell schools +1 use of Lifebinding spirit every 5th level (cantrip progressions)
Stormshifter Tweaks
Direbeast is gained at LVL 1 instead of 2 Elemental damage is replaced by the damage type of your Subclass Begins with 2 spell schools of any kind besides Light or Dark Your Ghost can revive guardians at range 6, +2 range every 5 levels