VulpinMedium
Light of foot and appearing like foxes, the vilified Vulpins use their natural savviness to fulfill their natural ambitiousness.
Grounded (Humblefolk).
(KEY/Safe Rest) 1 creature you can see has Disadvantage on Initiative–not including Legendary Monsters–gain Advantage on Initiative.
Bite Down.
(1/Encounter) 1d6+LVL damage, gain dealt damage as Temp HP. When you have temp HP obtained this way, Advantage on Grappling.
Marvellous Guile.
Gain a pool of points to spend on any Skill Check equal to 2xKEY total. +1 point when rolling max value on any dice.