MustelSmall/Medium

DESC

Rugged (Wesfolk).

(KEY/Safe Rest, 1/Encounter) When becoming Bloodied, +1 to any KEY stat of your choosing until combat ends.

Unrelenting.

(1/Encounter) When you Defend, halve incoming damage then subtract your Armor. Any attacker who's damage was reduced to 0 this way becomes Frightened by you.

Burrow n' Gusto (Brightfang).

Gain a Burrow speed. Instead of STR or DEX, add both KEY stats to Grapple checks.

Climb n' Mime (Longdance).

Gain a Climb speed. Every round you remain in the same Cover, +1 Advantage on Hide checks.

Swim n' Vim (Webpaw).

Gain a Swim speed. Advantage on saves from a damage type you took prior this or last round.