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Zephyr— Way of —Stasis

Part of Destiny: Nimble

Level 3

Frost Armor.

When you roll initiative, gain Frost Armor: Roll STR saves with advantage. Reduce all Primary Dice rolled against you by 1 and Chill the attacker if they miss if adjacent. Ends when the encounter does, or when you hit you may end it to add damage to an attack instead.

Level 7

Cold Iron.

Your unarmed strikes deal +STR damage and Chill on crit. Roll your Frost Armor die with advantage.

Frozen Soul.

Gain Frost Armor the first time you would gain a Wound each encounter.

Level 11

Encase.

When you use Infuse Strength, your target gains Frost Armor.

Level 15

Afterfreeze.

Regain Frost Armor whenever you use a Burst of Speed.