GreenspeakerVoice ofMutation

A little gene splicing makes plants a lot more exciting

Level 3

Bred to Last.

Skip the first time each turn you would expend a Seed Die when one overgrows.

Random Sampling.

(1/turn) Action: Roll all of your Seed Dice. Their values become what they rolled.

Level 7

Chimeric Splice.

(1/encounter) Choose two of your Seed Pouch abilities. Combine and use them with the same Seed Die. Their abilities happen in the order of your choice.

Level 11

Plants With Teeth.

When an enemy is damaged or given a condition by one of your Seed Pouch abilities for the first time each turn, they take an additional KEY + SD damage (ignoring armor).

Level 15

Inject Plant Material.

When you use a Seed Pouch ability, you may choose the space you are in as the target space. If you do, lose half your Max HP instead of expending a Seed Die. You may choose which creatures are affected by the ability. SD is treated as the maximum, but if you would roll for damage or healing, use the amount of life you lost instead. You cannot be healed or gain temp HP from a Seed Pouch ability this way.