ArsenalStyle of theWild

Level 3

Makeshift Claws.

You gain Advantage when spending Stamina on Slashing weapon attacks.

(1/round) On hit against a Frightened creature, gain STR Stamina.

Natural Predator.

(1/round) When you hit a creature adjacent to an ally, it becomes Frightened of you until the end of your next turn if it fails a WIL save (DC 10+STR).

Level 7

Art of Frenzy.

While Bloodied, you can make an opportunity attack without the usual Disadvantage. Gain STR Stamina on hit, or 2×STR Stamina on crit.

Level 11

Second Chance.

(1/Safe Rest) When you're reduced to 0 HP, remain at 1 HP until the start of your next turn; at which point, you gain STR d8 temp HP (lost at the end of the encounter or when you recover HP).

(1/turn) While you have this temp HP, you can make one attack for free.

Level 15

Primal Fortitude.

When you gain Stamina at the end of your turn, gain 2×STR Stamina instead.