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Arsenal— Style of the —Fencer

Level 3

Fencer's Strike.

Roll one more Focused Strike die when you use it against a creature you . On crit, regain the Stamina expended for Focused Strike.

Let's Duel.

(1/round) Free action: a creature you can see (it loses this condition when you're , someone else it, or you another creature). While it has this condition, your attacks have Advantage against it.

Level 7

Just a Feint.

(1/turn) When you miss an attack, make another attack for free, dealing extra DEX damage and gain STR Stamina on hit.

Level 11

Fencer's Strike (2).

Upgrade the damage dice by 1 step (d4 → d6, d6 → d8).

Level 15

Keeping Tempo.

Gain 3 Tempo/Safe Rest. Consume to use one of: (1/turn) Free action: at the end of the turn, gain an additional action if you haven't missed an attack; (1/turn) Free reaction: make one attack miss (does not work on attacks that can't miss, like an AoE attack).