My ancestors demand a worthy opponent. Try not to disappoint them.
Level 3
Ghost Blade .
(1/turn) When you kill an enemy or crit with a d10+ weapon, all other enemies in reach take the same damage.
Ghostly Rush .
Action: Expend 1 Fury Die to move up to 3 x DEX spaces in a straight line.
• You can move through creatures and obstacles.
• Each enemy you move through takes damage equal to the Fury Die's result.
Level 7
Spirit World Passage .
While Raging, You can move through spaces occupied by other creatures, ignoring difficult terrain.
Soul Keeping .
(1/Safe Rest)
Ask one question to the spirit of a creature that died within the last hour. Its corpse must be present.
Level 11
Soul Fracture .
(KEY/Safe Rest)
Before a weapon attack, you may expend 1 Fury Die. On a hit, the target becomes soul-mark (takes double damage) until the start of your next turn.
Level 15
Avatar of the Ancients .
You gain two permanent upgrades:
• Ghost Blade is no more “limited (1/turn)”.
• Damage from Ghost Blade ignores enemy armor.