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Hunter— Keeper of —Strand

Part of Destiny: Nimble

Level 3

Threadling Companion.

Choose a small, medium, or large shape as your Threadling. Instead of your first 2 TotH abilities, you gain the Go for the Throat! and Protect Me! abilities to use with your Threadling. Its attacks count as your own for gaining TotH charges.

Threadlings do not track health or actions, instead act as extensions of your character. You can swap your Threadling during a long rest.

Threadlings
Small Shape -

Keen Eyes (1/encounter) mark a target for free. +1 use at LVL 7 and 11. Protect Me! (1/encounter) when you defend, the attack misses. Move half your speed. +1 use at LVL 7. Go for the Throat! (1/encounter, 1 TotH Charge) Attack your Quarry for +LVL DMG ignoring armor (no rush penalty). +1 use at LVL 11 and 15.

Medium Shape -

Ferocious whenever you crit your Quarry, deal +LVL damage (ignoring armor) and move up to 2 spaces for free. +2 spaces at LVL 7 and 15. Protect Me! (1/encounter) When you defend, first attack that creature for +LVL damage. Go for the Throat! (1/encounter, 1 TotH Charge) Action: attack your Quarry for +(3xLVL) damage, ignoring armor. +1 use at LVL 11.

Large Shape -

Alpha Protector (1/turn) halve the damage from an attack against you. Protect Me! (1/encounter) after you gain a wound, your companion can move you up to 12 spaces. LVL 7: you are whisked away before taking the wound, possibly removing you from danger. +1 use at LVL 15. Go for the Throat! (1/encounter, 2 TotH Charges) 2 actions: attack your quarry for +(4xLVL) damage, ignoring armor. If that creature dies, you may deal half as much to another within 4 spaces of it. +1 use at LVLV 11.