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Hunter— Keeper of —Stasis

Part of Destiny: Nimble

Level 3

Something Glistens.

Whenever you use Hunter’s Mark, you may gain KEY temp HP and Taunt your quarry until you lose these temp HP.

Level 7

Blinding Trap.

(WIL/day) reaction (when an enemy moves adjacent to you or an ally within 6): attack the enemy for WIL d6 damage and Chill them.

Level 11

Snowman Decoy.

You and your allies can interpose within 4 spaces vs Taunted attackers. (1/encounter) you can use Decoy for free while Prone.

Level 15

Trap Master.

Whenever you use a Trap, add your weapon damage to it. One of your Traps can be used an extra time each combat.