Death is only a frontier to cross, a country to explore and conquer.
You have studied the anatomy of many diffrent creatures, giving you deep knowledge of Life and Death. You have successfully re-animated a creature made of different part from the freshly dead making a personal protector that follows you and can fight for you. Your knowledge of medecine help you heal your fellow companions.
Level 3
It's Alive!.
No Stats or Actions to Track! Your companion’s HP and movement are abstracted; it knows where it is most needed without being told—whether defending you or attacking your quarry. It is smart enough, and you are caring enough, to make sure it is never put in mortal danger. You can spend one of your actions to command your creature to attack a target within 6 squares of yourself, it's damage is equal to your Gadget Dice + DEX bludgeoning. You can also use special command: (Key/ encounter, You can spend one of your Gadget Dice to use 1 of these abilities again.)
- Protect your Creator : Reaction, your creature interpose itself to protect you and takes no DMG from the attack.
- Volt : Action, Move your creature to any square within 6 squares, it release a burst of lightning (AoE: 1) that deals your Gadget Dice + DEX to all creatures within the AoE.
The Doctor is In.
When taking a Short Rest with your party, they recover 1 additional HP per die rolled
Level 7
Beast of Burden.
Your creature can carry up to 4 encombrance.
Vivisection.
Any blades used by you in combat gains the Vicious quality.
Level 11
Me Am Friend!.
You can now use Protect your Creator to defend any ally within 6 squares.
Take these and call me in the morning.
If you pass a safe rest taking care of someone missing wounds you help him recover 1 more wound. While doing this you don't regain any missing wounds.
Level 15
Mostly Dead is Slightly Alive!.
(1/ Safe Rest), 10 minutes. You gain a volontary wound to revive a target that died within the last hour. The target comes back with 2 x their level in HP.