Evolving is overcoming the fear of change.
Your knowledge in chemistry and biology have allowed you to pierce the mystery of Evolution. You've unlocked your genetics capacity, gainning abilities and adapt to many situations on the battlefield.
Level 3
Evolution.
Key Stat/Encounter, You use an Action or a Reaction to activate an Evolution. Once activated an Evolution last until the end of your last turn.
- Aggressive Evolution: Action, Roll on the Aggressive Evolution table (1D6).
- Reactive Evolution: Reaction, Roll on the Reactive Evolution table (1D6).
Healing Factor.
Add INT instead of STR when you heal yourself using Hit Dice.
Level 7
Evolution (2).
Maneuvering Evolution: Action, Roll on the Maneuvering Evolution table (1D6).
Permanent Breakthrough.
Choose an Ancestry you don't already have, you gain it's trait permanently. (Your physical appearance should change a little to represent the ''mix'' of those Ancestry).
Level 11
Controlled Evolution.
You have advantage when rolling on the Evolution tables.
I'm Always Angry!.
When you roll for Initiative, you can Roll on the Aggressive Evolution table for free.
Level 15
Permanent Breakthrough (2).
Choose an Ancestry you don't already have, you gain it's trait permanently. (Your physical appearance should change a little to represent the ''mix'' of those Ancestry).
Ultimate Evolution.
When rolling on the Aggressive Evolution table you can also roll on the Maneuvering Evolution table for free.
Aggressive Evolution Table
You gain new ways to attack, Roll 1D6
1 - Adamantine Claws :
When attacking with your claws you are considered as fighting with 2 weapon. You deal Gadget Dice+Key in slashing DMG, Ignore Armor.
2 - Dragon Breath :
1x/turn, Action, Cone:4, DEX DC 10+Key or Gadget Dice+Key in fire DMG and smoldering.
3 - Undead Touch :
1x/turn, Action, Reach: touch, Gadget Dice+Key in necrotic DMG and you gain the DMG dealt in Temporary HD.
4 - Fungy Spore :
1x/turn, Action, Burst:1, STR DC 10+Key or Gadget Dice+Key in poison DMG and poisonned until the end of their next turn.
5 - Horned Head :
When attacking with your Horns you deal Gadget Dice+Key in piercing DMG or (2xGadget Dice)+Key if you ''charged'' at least 3 Squares before attacking.
6 - Player's Choice
Reactive Evolution Table
You evolve to defend yourself, roll 1D6
1 - Rhino Hide :
Add 2xKey Stat to Armor, defend for free.
2 - Camouflage Skin :
Enemies have disadvantage to hit you, defend for free.
3 - Celestial Blessing :
Enemies must succeed a WIL DC 10+Key or must choose another target for their attack, defend for free.
4 - Chaos Blood :
Add a Gadget Dice to your Armor, defend for free. If an enemy deals you combat dmg,you deal your Key in psychic DMG back to them.
5 - Fey Aura :
After being attack you can Teleport up to 6 squares, defend for free.
6 - Player's Choice
Maneuvering Evolution Table
You gain a new way to move on the battlefield, roll 1D6
1 - Beast Run :
Add Key to your Speed, 1x/turn you can moe for free.
2 - Wall-Crawler :
You gain a climb speed equal to your speed, you can climb on any solid surfaces and you ignore difficult terrain.
3 - Mole Man :
You gain a burrowng speed equal to your speed (doesn't work in stone), you are immune to push-back and forced movement.
4 - Serpent Form :
You gain a Swim speed equal to your speed, you are immune to prone and grapple.
5 - Winged Back :
You gain a Flying speed equal to your speed, you are immune to falling DMG.