Level 3
Cauldroncraft.
During a Safe Rest, brew INT+WIL Concoctions in your cauldron. Action: You may drink a Concotion or throw it as a ranged attack (Reach 6). The target gains the Concoction’s effect. Unused Concoctions expire after your next Safe Rest. Concoction Effects
- Minor Health. Gain 2×KEY temp HP.
- Fitness. Gain +1 STR & +1 DEX for 1 minute.
- Speed. Gain +6 Speed for 1 minute.
- Minor Cure. End any single harmful condition.
- Delayed Action. Gain one extra Action at the end of your turn.
- Crackling. Gain the Charged condition.
- Smoke. Gain the Invisible condition until the start of your next turn.
- Affliction. Apply one Affliction you know.
Herbal Wisdom.
You always know the basic medicinal uses of plants and herbs. During a Field Rest, one ally heals +KEY HP.
Level 7
Mixology.
Your Concoctions may have two different effects at the same time.
Level 11
Fast Brew.
When you roll Initiative, brew one Concoction. It expires at the end of the encounter.
Level 15
Bottled Echo.
When you Fast Brew, you may copy one potion you possess as the Concoction you brew.