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Hexbinder— Coven of the —Blessed

Level 3

Kindly Presence.

Animals and children instinctively trust you. You have advantage on Influence checks against harmless creatures and common folk.

Stolen Fortune.

Whenever you apply an Affliction, you may apply the corresponding Blessing to a friendly creature within Reach 4. Only one creature can be Blessed at a time. Your Blessings last for as long as you maintain Concentration for your Afflictions.

  • Fleet (Brittle). Target gains +1 temp HP per space moved on its turn.
  • Sharpened (Dimmed). Target gains advantage 1 on attacks at max Range.
  • Destined (Doomed). (1/encounter) Minimize the next roll against the Blessed target.
  • Steadfast (Enfeebled). Target cannot be knocked Prone or Pushed.
  • Focused (Frenzied). Target ignores disadvantage caused by adjacent enemies.
  • Restorative (Pestilent). When the Blessed target kills an enemy, it gains KEY HP.
  • Fortified (Sundered). Target gains +KEY armor.
  • Bolstered (Withered). Target’s first attack each round deals +KEY damage.

Level 7

Inspired Fortune.

(1/encounter) A Blessed creature may replace one of its actions with an Inspired action.

Level 11

Good Omen.

When you roll Initiative, place one Blessing on an ally within Reach 4.

Level 15

Fortune's Arrival.

During the first round of an encounter, all of your actions are Inspired.