HexbinderCoven of Champignon

Life and death. Evil and good. People thinks these are distinct conceptions, Nature doesn't think. Evil and good can be in a same place at a time. Mushrooms can be good as well as evil ... if you know how to handle it.

Level 3

Master of Champignon.

You have mastered which mushrooms are beneficial and which ones are evil. Instead of applying an affliction with your Hex you can apply one of the following (INT/encounter) :

  • give 1d4+LVL temp HP (good mushroom)
  • heal 1 negative condition (good mushroom)
  • creature gain poisoned condition until the start of your next turn (evil mushroom)
  • creature gain dazed condition until the start of your next turn (evil mushroom)

Level 7

Spore.

Your pestilent affliction gives also poisoned condition when triggered.

Level 11

Contagious.

When an afflicted creature dies, a mushroom grows on him. At the next turn, it has pestilent affliction OR it heals LVL HP to creatures at reach 2 (1 action to trigger its effect).

Level 15

Venomous.

You are immune to poison. Your breathe are venomous. On a failed WIL save, creatures at reach 1 has poisoned condition during 1 round.

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