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Commander— Champion of the —Duelist

A whirlwind of steel on the battlefield.

Level 3

Blade Waltz.

If you are wielding two weapons with the Light property, gain +DEX armor. If you are wearing medium armor or lighter, gain +2 movement.

Morale Boost.

(1/Round) When you crit, roll a combat die (it is not expended), gain temp HP equally to the roll.

Level 7

Perfect Parry.

(NEW COMBAT TACTIC) Action: Roll a Combat Die and Defend against an attack, add your Combat Die to your armor total for that defend.

Redoublment .

After defending, if no HP was lost, you may attack that target back for free.

Level 11

Blade Storm.

(1/Encounter) Action: Until the start of your next turn, melee attacks you make hit twice and ignore disadvantage. You cannot defend this round.

Level 15

Flourish.

Gain +KEY armor. When you crit, you may expend a Combat die to refresh Blade Storm.