This tool is free to use for anyone who already owns the content, is trying the system out, or cannot afford to buy it right now. If you enjoy Nimble and are able, please support the game by purchasing the official content at nimbleRPG.com.

Commander— Champion of the —Beleaguer

Commander subclass focused around ranged weapons.

Level 3

Elemental Caged Projectiles.

You can load your ranged attacks with special payload to deal bonus damage according to your combat dice. The damage is converted to the mix of the payload (fire, cold, radiant..) (INT times/per encounter).

Adaptive Arsenal.

You can use your STR instead DEX with ranged weapons.

Tactics of Beleaguer.

You learn these Combat Tactics in addition to already existing ones:

Piercing Shot. Ranged attack that can pierce through line to your maximum ranged capability. The first target gets full damage with rolled combat dice. Next targets take only combat dice damage.

Siege Breaker. Your next attack with rolled combat dice ignores armor. This attack has double damage against targets with shields, temporary HP or buildings.

Level 7

Suppression Field.

Your next attack creates a field around target 3x3. In this field everyone has -3 speed and disadvantage on ranged attacks for two turns (2/encounter).

Level 11

Chain of Command: Fire!.

Your Coordinated Strike has an unlimited range of allies. If you both make a ranged attack, roll your combat dice in addition for free.

Level 15

Perfected Shot.

If you use Combat Ability, your ranged attacks deal damage in AoE 1.