Part of Destiny: Nimble
Level 3
Frontliner.
+STR armor when wielding a weapon with both hands. Deal +INT damage to Scorched targets.
Gatecrash.
Whenever your damage dice sum on a melee attack is 8 or higher, you can have the attack hit 1 additional target within attack reach and Scorch them both.
Level 7
Siege Breaker.
(Combat Tactic) Action: Move up to your speed, then roll a combat die. Deal that much DMG to up to STR targets within attack reach, knocking Tiny/Small targets back 3 spaces 2 spaces, Large 1 space. You can then move for any additional spaces you didn’t move initially.
Level 11
Melt Away.
(Combat Tactic) When you hit an enemy, first reduce their armor 1 step, then deal extra damage equal to your combat die roll.
Vital Fuel.
+2 Max Combat Dice. You roll Combat Dice with Advantage.
Level 15
Kindling for the Flame.
If there are 2+ enemies within your attack reach, your melee attacks have advantage against them and always trigger Gatecrash.