Water

Masters of movement and control, Water mages shape the battlefield with crushing waves, swirling currents, and relentless tides. They reposition allies, imprison foes, and overwhelm enemies with the unstoppable force of the sea.

Liquid razor

Cantrip, Single Target
1 Action
Range:
8.
Damage:.

Cannot miss at range 1.

High Levels:
+ 5 damage every 5 levels.

Water Hook

Cantrip, Single Target
1 Action
Range:
4.
Damage:.

On a hit: pull yourself 3 spaces towards the target.

High Levels:
+5 damage every 5 levels.

Slip Stream

Tier 1, Single Target
1 Action
Range:
4.
Damage:.
Reaction:

When attacked: defend for free. After damage is dealt you shoot water jets out of your hands at your attacker, moving yourself back 4 spaces and hitting them if they're within range.

Upcast:
+1 square moved.

Burst

Tier 2, Single Target
2 Actions
Range:
8.
Damage:.

Water bursts off the target, dealing damage to it and any adjacent creatures. If the Primary Die rolls 5+, the target is knocked Prone.

Upcast:
Damage +5 or Range +2.

Surf

Tier 3, AoE
2 Actions
Range:
4.
Damage:.
  • Create a surge of water in a straight line. You or one adjacent ally rides the wave, ending in any empty space within Range 1 of the line.

  • Enemies in the wave's path take the damage and are knocked Prone.

Upcast:
+5 damage, +1 range or +1 Ally.

Soothing Mist

Tier 4, AoE
2 Actions
Reach:
8.

Heal all friendly creatures within a 4x4 area for 2d10+KEY.

Upcast:
+5 healing and +1x1 area.

Aquatic Prison

Tier 5, Single Target
2 Actions
Concentration:
Up to 1 minute.
Reach:
4.
Damage:.

Creatures inside a 2x2 area within range are locked in a watery prison and are restrained as long as they are trapped. Enemies inside the prison can use an action on their turn to attempt a STR save to break free.

Upcast:
+1x1 area.

Instant Whirlpool

Tier 6, AoE
3 Actions
Reach:
8.
Damage:+10.

Enemies in a 6x6 area are pulled 4 spaces towards center.

Upcast:
+2x2 area.

Abyssal Drift

Tier 8, AoE
3 Actions
Concentration:
Up to 1 minute.
Reach:
8.

The area underneath you becomes a thin layer of pitch black water for the duration. You can move for free 1/round while in the area. When you or allies of your choice move or Interpose, they instead submerge and reappear anywhere in the area. The first attack you or an ally makes after emerging from the water each round has advantage.

Upcast:
+1 reach.
Utility

Aquatic Adaptation

Single Target
1 Action
Range:
1.

For up to 1 hour, the target can breathe underwater and walk across liquid surfaces as if they were solid ground.

You may choose whether the target stands on the surface of a liquid or passes through it normally.

Spring

Single Target
1 Action
Range:
1.

Touch natural earth or stone and cause fresh water to begin flowing from it.

  • The spring produces enough clean water to supply a small group of creatures and continues flowing permanently.

  • You can end a spring you've created by touching it again.

Water Magick

Single Target
1 Action
Reach:
6.

Describe a Small or Tiny effect or choose one from the following: Create water out of your hands, Control liquid (not inside a creature), changing it's temperature, reshaping it etc...Pull Water from a plant, Create a cloud, Remove water from mud to create dirt, Wash dirt and stains from an object.