Masters of movement and control, Water mages shape the battlefield with crushing waves, swirling currents, and relentless tides. They reposition allies, imprison foes, and overwhelm enemies with the unstoppable force of the sea.
Liquid razor
Cantrip, Single TargetCannot miss at range 1.
Water Hook
Cantrip, Single TargetOn a hit: pull yourself 3 spaces towards the target.
Slip Stream
Tier 1, Single TargetWhen attacked: defend for free. After damage is dealt you shoot water jets out of your hands at your attacker, moving yourself back 4 spaces and hitting them if they're within range.
Burst
Tier 2, Single TargetWater bursts off the target, dealing damage to it and any adjacent creatures. If the Primary Die rolls 5+, the target is knocked Prone.
Surf
Tier 3, AoE-
Create a surge of water in a straight line. You or one adjacent ally rides the wave, ending in any empty space within Range 1 of the line.
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Enemies in the wave's path take the damage and are knocked Prone.
Soothing Mist
Tier 4, AoEHeal all friendly creatures within a 4x4 area for 2d10+KEY.
Aquatic Prison
Tier 5, Single TargetCreatures inside a 2x2 area within range are locked in a watery prison and are restrained as long as they are trapped. Enemies inside the prison can use an action on their turn to attempt a STR save to break free.
Instant Whirlpool
Tier 6, AoEEnemies in a 6x6 area are pulled 4 spaces towards center.
Abyssal Drift
Tier 8, AoEThe area underneath you becomes a thin layer of pitch black water for the duration. You can move for free 1/round while in the area. When you or allies of your choice move or Interpose, they instead submerge and reappear anywhere in the area. The first attack you or an ally makes after emerging from the water each round has advantage.
Aquatic Adaptation
Single TargetFor up to 1 hour, the target can breathe underwater and walk across liquid surfaces as if they were solid ground.
You may choose whether the target stands on the surface of a liquid or passes through it normally.
Spring
Single TargetTouch natural earth or stone and cause fresh water to begin flowing from it.
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The spring produces enough clean water to supply a small group of creatures and continues flowing permanently.
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You can end a spring you've created by touching it again.
Water Magick
Single TargetDescribe a Small or Tiny effect or choose one from the following: Create water out of your hands, Control liquid (not inside a creature), changing it's temperature, reshaping it etc...Pull Water from a plant, Create a cloud, Remove water from mud to create dirt, Wash dirt and stains from an object.