Strand

Part of Destiny: Nimble. Condition: Severed Used as a setup for other Strand abilities. A Severed creature deals minimum damage and has disadvantage on saves against being Grappled or Restrained, removing the condition after performing either.

Grappling Strand

Tier 1, Single Target
1 Action
Range:
7.
Damage:+KEY.

You may move the target 2 spaces to you (2x for smaller, large half as far, huge+ cannot be moved), or yourself up to 12 spaces to it. On crit: Sever the target.

Upcast:
+4 DMG and +2 spaces moved closer.

Tendril Trap

Tier 1, Single Target
2 Actions
Concentration:
encounter.
Reach:
1.
Damage: to the next creature that moves adjacent to you.

If it is Severed, it loses the condition and is Restrained for as long as you concentrate or they escape.

Upcast:
+1d12 DMG when they escape the Restrain.

Suspend

Tier 2, Single Target
1 Action
Concentration:
encounter.
Reach:
6.

A pillar of Strands erupts in a 1 space area within reach, Restraining any creature entirely within that space and lifting them 4 spaces in the air (20ft).

Upcast:
+2 spaces (+10 ft) or +1 pillar. Can occupy an adjacent space to enlarge the area (4 spaces restrain large creatures).

Tether

Tier 3, Single Target
1 Action
Range:
0.
Reaction:

When you would be damaged or moved against your will, reduce all damage taken this round by 20 and you cannot be moved this round.

Upcast:
+5 reduction.

Needlestorm

Tier 4, Single Target
2 Actions
Range:
6.
Damage: to a Severed target, then they lose the condition.

Restrained targets take max damage, no longer being Restrained and becoming Severed.

Upcast:
+1 target or +10 DMG.

Woven Mail

Tier 5, Multi-Target
3 Actions
Concentration:
encounter.
Reach:
6.

Friendly creatures gain +10 armor.

Upcast:
+5 armor.

Grasp en Masse

Tier 6, AoE
2 Actions
Reach:
9.

Severed creatures make a STR save or take 3d20 damage ignoring armor, half on save. Surviving creatures are Restrained and moved to an adjacent space to you.

Upcast:
+10 DMG.

Stranglehold

Tier 7, Multi-Target
5 Actions
Reach:
6.

Up to KEY creatures must make a DEX save or be Restrained, or Severed on save. Each suffers 40 damage reduced by their save, and they repeat this damage each time they attempt to escape.

Upcast:
+10 DMG.

Silkstrike

Tier 8, Self
1 Action
Concentration:
encounter.

While maintained, you can 1/turn cast Grappling Strand for 0 mana and have it affect creatures in a cone 8 reach.

Upcast:
No longer requires concentration, lasts until end of combat instead.

Bladefury

Tier 9, Self
3 Actions

Gain movement speed of 12 ignoring any restrictions, LVL armor, 10xLVL temp HP, and:

- Slice Action: 1d20+LVL damage, ignoring armor. Creatures hit are Severed. Whenever you Sever a creature by any means, gain 1 Strand Charge.

- Throw 2 Actions (range 12, spends 2 Strand Charges): launch 2 projectiles, each dealing KEY d12 damage (cannot crit or miss) and applying the Suspend spell to the targets without concentrating on it. If affecting the same target, they don’t deal additional damage but the Suspend spell is cast at Tier 5 instead.

At the end of each turn you must make a STR save as if saving against Concentration loss, losing the effects on a fail. Spell is automatically ended if you run out of temp HP. .

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