Animal spells summon spectral beasts to perform their effects. You choose the kind of animal that appears each time you cast a spell; its form doesn't change the spell's effects.
Mind Sting
Cantrip, Single TargetA tiny spectral beast darts toward a creature and stings at its mind. On a hit, the target suffers -1 to the next save it makes before the end of your next turn.
When the target is about to make a save, you may cast this spell as a reaction for 1 mana.
Primal Fear
Cantrip, SelfYou twist your visage to scare a creature that you can see within range. As part of casting this spell, make a melee attack.
On a Crit: The target is Frightened of you until the start of your next turn.
Snatch
Tier 1, Single TargetA spectral beast attempts to steal one small object held by the target, including a normal-sized weapon. On hit, the beast steals the object and leaves it in an empty space within 4 spaces of the target.
On crit: the beast instead brings the object to you or an ally within Range.
Ants In Your Pants
Tier 2, Specialcastable only while defending
A swarm of spectral beasts appears and harasses the attacker. The target can't use its movement during its next turn.
On a Crit, the target is also Dazed.
Pack Hunt
Tier 3, Multi-TargetChoose up to 2 allies within Reach that are adjacent to an enemy. A spectral beast attacks an enemy adjacent to each chosen ally. On a hit, that ally gains advantage on their next attack against that enemy.
Devouring Maw
Tier 4, Single TargetA giant spectral predator erupts beneath a creature. The creature takes damage and makes a DEX save. On a failure, it is swallowed and removed from the battlefield until the start of your next turn, when the beast spits it back into its previous space. On a success, it is not swallowed.
Titanic Beast
Tier 5, SpecialSummon a massive spectral beast to perform one of the following. Each effect can only be used once per encounter.
-
Pummel. Make an attack dealing 3d12+20 damage. On a hit, the target is Dazed until the end of its next turn.
-
Hurl. A Large or smaller creature within Range makes a STR save. On a failure, the beast throws it in any direction up to 6 spaces. Tiny and Small creatures are thrown twice as far, while Large creatures are thrown half as far. Huge and Gargantuan creatures can't be hurled.
-
Swat. Reaction. When you or an ally within Range is targeted by a ranged magical attack, roll 1d4. On a 1, the attack hits normally. Otherwise, the beast swats it away, negating the attack. On a crit, the beast absorbs the magical energy and this spell costs no MP. Can't affect AoEs.
Stampede
Tier 8, SelfA massive herd of spectral beasts stampedes forward in a 10×3 line.
Creatures in the area take 2d20+25 damage and are knocked Prone. If the Primary Die is 7+, they are also Frightened until the end of their next turn.
Great Sky Beast
Tier 9, SpecialA colossal spectral beast resembling a great bird of prey circles overhead. Once per round, you may spend 1 Action to command it. You may spend 2 additional Actions to command it again.
-
Snatch. When a creature within Range is attacked, move it up to 6 spaces before the attack resolves.
-
Divebomb. The beast crashes into a creature within Range, dealing 3d10+20 damage. If the Primary Die rolls 4+, the target is knocked Prone and Dazed until the end of its next turn.
-
Screech/Roar. When a creature within Range makes a save, give it -5 to the save.
Animal Friendship
SelfYou have advantage on social interactions with animals.
Animal Transmutation
SelfCasting time 1 hour
Transform a willing beast into a humanoid form of your choice. It retains its personality, memories, and mental abilities, but otherwise has the physical capabilities of an ordinary humanoid. The transformation lasts until you end it or the beast is reduced to 0 HP.
Primal Instinct
SelfDuration 8 hours. A spectral animal keeps watch over you, granting advantage on Perception checks to notice danger. It awakens you if it senses an approaching threat while you sleep.