Toxicmancy is a dangerous art and often looked at with fear. But through working through poisons do you find the cure.
REMINDER! Poisoned Condition! Poisoned creatures have disadvantage on their rolls.
Learning Poison. Any hero that has access to Fire, Necrotic, or Ice spell schools can replace one of those with Toxicmancy during a Safe Rest—provided they have some means to learn it.
Blight
Cantrip, Single TargetTarget a Poisoned creature. It gains one of the following conditions as long as it is Poisoned: Blinded, Distracted, Slowed, or Taunted.
Poison Spray
Cantrip, AoEPoison. Spray a puff of a poisonious clouds. On Hit: Poison .
Deadly Spread
Tier 1, Single TargetPoison. Castable Only on Poisoned Targets, then they are no longer poisoned. After removing, spread to other targets in range.
Viper's Kiss
Tier 1, SelfDefend for free. Expend a Hit Die (roll it+STR) and heal. The attacker gets the Poisoned condition until the end of your next turn and suffers half the damage you regained as HP (ignoring armor).
Congestion
Tier 2, Single Target+xd6 poison. Deal damage to that creature for each condition it has, with X = no. of conditions.
Virulence
Tier 2, Single TargetTouch someone with dark miasma. The damage dice of the target's weapon attacks and poison spells increments by 1 step against Poisoned creatures. .
Melting Mist
Tier 3, AoESurround yourself in a poison cloud. KEY Poison Damage to hostile creatures in range and inflict poison. Regain KEY HP for each creature damaged. .
Sickening Cloud
Tier 4, AoEPoison. You conjure a cloud that lingers until the start of your next turn. Those that end their turn in it are poisoned.
Wasp Dart
Tier 5, Multi-TargetConjure Wasp-like darts only that target any Poisoned targets within range. Cannot miss, cannot crit.