This tool is free to use for anyone who already owns the content, is trying the system out, or cannot afford to buy it right now. If you enjoy Nimble and are able, please support the game by purchasing the official content at nimbleRPG.com.

Mycelic Spells

Your patron has granted you a range of spells. You should be grateful.

Life Siphon

Tier 1, Single Target
1 Action
Reach:
8.
Damage:2d[(its) HIT DICE].

Consume 1 of your own Hit Dice, and force a creature to make a STR save. On a failure the creature takes 2d[(its) HIT DICE] necrotic damage or half as much on a success. You heal the amount of damage the creature takes.

Upcast:
+1 reach, +1 Hit Dice.

Morass

Tier 1, AoE
2 Actions
Reach:
4.
Damage: + LVL.

Cube 4, centered on a point up to 8 reach away. + LVL necrotic on a failed DEX save, or 1/2 as much on a successful DEX save. Effect: Difficult terrain within cube until the end of the encounter.

Upcast:
Cube +1, Reach +1, +5 damage per tier.

Fleshcurse

Tier 2, Single Target
2 Actions
Reach:
8.
Damage: + LVL (+1 increment to the die for each condition they have on them).

A creature is secretly cursed. The next time they inflict damage, they suffer 2x that damage (ignores armor), and are inflicted with one of the following conditions: Dazed, Frightened, or Charmed until the end of your next turn.

Upcast:
+1 reach. +1 condition inflicted when they next attack.

Parasitic Command

Tier 2, Single Target
0 Actions
Reach:
8.
Reaction:

When attacked by a creature within range, defend for free. Move the attacker 1 space. If this triggers attacks of opportunity, they are made at advantage, not disadvantage. Additionally, if this would cause you to no longer be a valid target by the attacker, the attack misses instead.

Mycelium Strands

Tier 3, AoE
2 Actions
Reach:
8.

Move creatures in a Cube 4 a total of spaces, divided among them as you choose.

Upcast:
+1d4 spaces. Large creatures move the same amount. Huge, half as far.

Shroomify

Tier 3, Single Target
2 Actions
Reach:
8.

On a failed WIL save, turn a creature into a harmless, armor-less, tiny, mushroom for up to 1 minute. They can't move or attack. On a save, they're partially transformed, only reducing their armor to non instead. Damaging or casting this on another target ends the effect.

Upcast:
+1 minute. If cast at 7th tier, this change can be permanent.

Circle of Mushrooms

Tier 4, Single Target
2 Actions
Reach:
8.

Fill every empty adjacent space around a creature with a growth of poisonous mushrooms. Creatures who enter the area must make a DEX save or take KEYd6 necrotic damage and become either Dazed, Frightened, or Charmed. Lasts 1 minute or until it has dealt damage 3 times.

Upcast:
+1 reach, +1 damage duration, +1d6 necrotic damage.

Tramediction

Tier 4, Multi-Target
2 Actions
Reach:
4.
Damage: + LVL necrotic damage (ignoring armor).

Attack up to KEY creatures.

Upcast:
+1 reach. +1 increment to the die.

Terror

Tier 5, Single Target
2 Actions
Reach:
8.
Damage:LVL x (ignores armor).

A creature becomes frightened, unless immune to fear, for 1 minute.

Upcast:
+1 increment to the die, +1 minute. If cast at 7th tier, this creature is permanently afraid of you.