Part of Destiny: Nimble
Empower
Tier 1, Multi-TargetAll creatures within reach gain advantage on the next attack they make, until the end of their next turn.
Heal
Tier 1, Single Target+Touch a target to heal them 1d6+KEY HP.
Protector
Tier 2, Single TargetDesignate a willing creature as your Protector until the end of combat. They take half damage from all attacks; you are attacked for the other half.
Shield of the Traveler
Tier 3, SelfCast only when Defending. Reflect Light damage back at the attacker equal to the amount blocked, ignoring armor.
Castigation
Tier 4, AoECan only target an enemy that crit you or an ally since your last turn. The next attack against that enemy is made with advantage.
Vengeance
Tier 5, Single TargetSkylight
Tier 6, AoEOn a failed INT save the targets are blinded and dazed until end of their next turn, only blinded on success. While concentrating on this spell, you can recast this spell for 0 mana.
Ward of Life
Tier 7, Single TargetGrant the target 1d6 x10 Temp HP. You can decrease the multiplier by 2 to gain 1 advantage on the roll.
Aura of Hope
Tier 8, AoEAllies in the area are filled with Hope: immune to fear, attacks miss them on 2s, and critical hits roll their crit dice with disadvantage. If they are reduced below LVL HP, they heal up to that amount at the start of their next turn.
Words of the Traveler
Tier 9, SelfSpeak for the Traveler, gaining 10xLVL temp HP. You can cast Shield of the Traveler for 0 mana for the duration. 1/turn, you can use 2 Actions to do one of the following:
- Words of Encouragement Allies within reach 3 gain 4d4 temp HP. For each d4 that would roll max, they heal 4 and roll a new d4 instead
- “Feel free to kill yourself” d88 damage with advantage to a single enemy within 8.
Lasts until you run out of temp HP.