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Light

Part of Destiny: Nimble

Cure

Tier 1, Single Target+
1 Action
Reach:
1.

Touch a target to heal them +KEY HP and remove 1 Negative temporary condition (daze, poison, etc).

Upcast:
Choose one: +1 target, +4 reach, +1d6 healing, or +1 condition removed.

Empower

Tier 1, Multi-Target
1 Action
Reach:
2.

All creatures within reach gain advantage on the next attack they make, until the end of their next turn.

Upcast:
+1 reach.

Protector

Tier 2, Single Target
1 Action
Reach:
0.

Designate a willing creature as your Protector until the end of combat. They take half damage from all attacks; you are attacked for the other half.

Upcast:
+1 creature (the damage you don’t take is split between them as they wish).

Shield of the Traveler

Tier 3, Self
0 Actions
Reaction:

Cast only when Defending. Reflect Light damage back at the attacker equal to the amount blocked, ignoring armor.

Upcast:
+5 armor.

Castigation

Tier 4, AoE
2 Actions
Reach:
4.
Damage:30.

Can only target an enemy that crit you or an ally since your last turn. The next attack against that enemy is made with advantage.

Upcast:
+1 reach, +1 attacks made with advantage.

Vengeance

Tier 5, Single Target
2 Actions
Reach:
1.
Damage: to a creature that attacked a Dying ally or reduced one to 0 HP since your last turn.
Upcast:
+1 reach, +1 advantage.

Skylight

Tier 6, AoE
2 Actions
Concentration:
encounter.
Reach:
Line 18.
Damage:.

On a failed INT save the targets are blinded and dazed until end of their next turn, only blinded on success. While concentrating on this spell, you can recast this spell for 0 mana.

Upcast:
+10 damage, +3 line length.

Ward of Life

Tier 7, Single Target
2 Actions
Reach:
12.

Grant the target x10 Temp HP. You can decrease the multiplier by 2 to gain 1 advantage on the roll.

Upcast:
+2 multiplier.

Aura of Hope

Tier 8, AoE
3 Actions
Concentration:
encounter.
Reach:
6.

Allies in the area are filled with Hope: immune to fear, attacks miss them on 2s, and critical hits roll their crit dice with disadvantage. If they are reduced below LVL HP, they heal up to that amount at the start of their next turn.

Upcast:
No longer need to concentrate on this spell, it lasts until end of combat.

Words of the Traveler

Tier 9, Self
3 Actions

Speak for the Traveler, gaining 10xLVL temp HP. You can cast Shield of the Traveler for 0 mana for the duration. 1/turn, you can use 2 Actions to do one of the following:

- Words of Encouragement Allies within reach 3 gain temp HP. For each d4 that would roll max, they heal 4 and roll a new d4 instead

- “Feel free to kill yourself” damage with advantage to a single enemy within 8.

Lasts until you run out of temp HP.

Collected In