Manipulate the battlefield through trickery and clever positioning. Excel at exploiting Distracted or poorly positioned enemies while empowering allies with fleeting magical advantages.
Pixie’s Favor
Cantrip, Single TargetAn ally within Range may, before the start of your next turn, either take the same heroic reaction twice this round or ignore one penalty from Rushed Attacks once. Spend 1 mana to cast this when it is not your turn.
Spiteful Flick
Cantrip, Single TargetDoes 2×damage against adjacent or Prone targets. On crit: Move the target 1 space.
Glamourburst
Tier 1, AoEAll Distracted enemies within Reach take 3d6 psychic damage (ignoring armor).
Fade Away
Tier 2, SelfWhen attacked, Defend for free. After damage is dealt, you gain the Invisible condition until your next action resolves.
Verdant Shroud
Tier 3, Single TargetTouch a creature. Attacks against it miss on 2 or less. When an attack misses it, move the attacker 1 space.
Fatal Spotlight
Tier 4, Single Target1d12+20 psychic damage (ignoring armor). +10 damage per adjacent creature.
Feyring
Tier 5, SpecialCreate two mushroom circles in unoccupied spaces within Range. Enemies cannot enter the circles. Allies adjacent to a circle may use 1 action to teleport to an unoccupied space adjacent to the other circle. Enemies adjacent to a circle are Distracted.
Fairy Tale
Tier 6, Multi-TargetChoose how many actions to spend. For 1 round:
- 1 Action: Enemies within Range are Distracted. Gain KEY temp HP per affected enemy.
- 2 Actions: Enemies within Range are Frightened. Gain KEY HP per affected enemy.
- 3 Actions: The actions of your allies within range become Inspired Actions.
Curtain Call
Tier 7, Multi-TargetUntil the end of their next turn, enemies within Range are Incapacitated.
Fey Charm
Single TargetCharm a creature. The effect ends early if you or your allies harm it. When the effect ends, the creature knows it was magically influenced anc can't be charmed again.
Glamour Veil
SelfYou gain the Invisible condition until the end of your next turn. Creatures within Reach 2 that can hear you can still detect your location. The effect ends early if you attack, deal damage, or cast a spell.
Pixie Pocket
SelfStash a Tiny object in a small extradimensional space, OR retrieve a previously stored object instantly into your hand. Once per day, you may instead pull out a non-magical piece of adventuring gear. It disappears after use or at dawn.