Domination

Mental Jab

Cantrip, Single Target
1 Action
Range:
8.
Damage:.

On a crit, the target becomes Dazed.

High Levels:
+4 Damage every 5 levels.

Psychic Shade

Cantrip, Single Target
1 Action
Range:
8.
Damage:.

You invade a creature's mind with a cutting psychic thought, undermining its confidence and focus. The target has Disadvantage on its next attack before the end of its next turn. .

High Levels:
+4 damage every 5 levels.

Compelling Command

Tier 1, Single Target
2 Actions
Range:
8.
Damage:.

Upon Hit: You infect the mind of your target and issue a short command of 2–4 words that isn't directly harmful.

Upcast:
+4 damage, +4 Range.

Clouded Mind

Tier 2, Single Target
2 Actions
Range:
8.

Plant a sudden violent impulse in a creature's mind. The target makes a WIL save. On a failure, it immediately makes a basic attack against another creature of your choice within its reach or range.

Upcast:
+1 Target or +2 Range.

Mental Ward

Tier 3, Single Target
2 Actions
Range:
8.
Reaction:

Reaction: When the target would be Charmed, Frightened, Dominated, or otherwise magically compelled or controlled, negate the effect. The target is then immune to such effects for 1 minute.

Upcast:
+1 Target.

Confusion

Tier 4, AoE
2 Actions
Range:
8.
Damage: Psychic.

Creatures in a 4×4 area take Psychic damage. If the Primary Die rolls 6+, affected creatures also become Dazed until the end of their next turn.

Upcast:
+1×1 area size and +4 damage.

Dominate

Tier 5, Single Target
3 Actions
Concentration:
Up to 1 minute.
Range:
8.

One Humanoid you can see within range must succeed on a WIL saving throw they are dominated by you for the duration. The target has Advantage on the save if you or your allies are fighting it.

  • If the target takes damage, it re-rolls the save, ending the effect upon success. A Legendary creature is immune from this effect.
Upcast:
+10 minutes.

Mass Suggestion

Tier 6, Multi-Target
3 Actions
Concentration:
Up to 8 hours.
Range:
8.

You suggest a course of activity to 8 or fewer creatures you can see within range that can hear and understand you. Each target makes a WIL save or must follow a reasonable course of action you suggest for the next 8 hours. The effect ends if you or your allies harm the creature.

A Legendary creature is immune from this effect.

Upcast:
+2 hours.

Psychic Scream

Tier 8, AoE
3 Actions
Range:
12.
Damage: Psychic.

Unleash a devastating psychic scream through an 8×8 area. If the Primary Die is 5+, affected creatures are also Dazed until the end of their next turn.

Upcast:
+4×4 area size and +10 damage.
Utility

Mage Hand

Single Target
1 Action
Concentration:
1 Minute.
Range:
6.

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration. The hand vanishes if it is ever more than 6 Squares away from you or if you cast this spell again.

As an action on your later turns, you can control the hand thus again. As part of that action, you can move the hand up to 6 Squares

The hand can’t attack, activate magic items, or carry more than 10 pounds .

High Levels:
+2 Squares, +10 Pounds every 5 levels.

Silver Tongue

Single Target
1 Action
Range:
6.

The target gains +2 to its next social interaction check.

High Levels:
+1 To the bonus every 5 levels.

Thought Leech

Single Target
1 Action
Range:
6.

Read the surface thoughts of a creature.

You can probe deeper, forcing the creature to make a WIL save. On a failure, you uncover a deeper thought, memory, emotion, or piece of information of your choice.The creature can sense your presence in its mind and may not like it. .