Mental Jab
Cantrip, Single TargetOn a crit, the target becomes Dazed.
Psychic Shade
Cantrip, Single TargetYou invade a creature's mind with a cutting psychic thought, undermining its confidence and focus. The target has Disadvantage on its next attack before the end of its next turn. .
Compelling Command
Tier 1, Single TargetUpon Hit: You infect the mind of your target and issue a short command of 2–4 words that isn't directly harmful.
Clouded Mind
Tier 2, Single TargetPlant a sudden violent impulse in a creature's mind. The target makes a WIL save. On a failure, it immediately makes a basic attack against another creature of your choice within its reach or range.
Mental Ward
Tier 3, Single TargetReaction: When the target would be Charmed, Frightened, Dominated, or otherwise magically compelled or controlled, negate the effect. The target is then immune to such effects for 1 minute.
Confusion
Tier 4, AoECreatures in a 4×4 area take Psychic damage. If the Primary Die rolls 6+, affected creatures also become Dazed until the end of their next turn.
Dominate
Tier 5, Single TargetOne Humanoid you can see within range must succeed on a WIL saving throw they are dominated by you for the duration. The target has Advantage on the save if you or your allies are fighting it.
- If the target takes damage, it re-rolls the save, ending the effect upon success. A Legendary creature is immune from this effect.
Mass Suggestion
Tier 6, Multi-TargetYou suggest a course of activity to 8 or fewer creatures you can see within range that can hear and understand you. Each target makes a WIL save or must follow a reasonable course of action you suggest for the next 8 hours. The effect ends if you or your allies harm the creature.
A Legendary creature is immune from this effect.
Psychic Scream
Tier 8, AoEUnleash a devastating psychic scream through an 8×8 area. If the Primary Die is 5+, affected creatures are also Dazed until the end of their next turn.
Mage Hand
Single TargetA spectral, floating hand appears at a point you choose within range. The hand lasts for the duration. The hand vanishes if it is ever more than 6 Squares away from you or if you cast this spell again.
As an action on your later turns, you can control the hand thus again. As part of that action, you can move the hand up to 6 Squares
The hand can’t attack, activate magic items, or carry more than 10 pounds .
Silver Tongue
Single TargetThe target gains +2 to its next social interaction check.
Thought Leech
Single TargetRead the surface thoughts of a creature.
You can probe deeper, forcing the creature to make a WIL save. On a failure, you uncover a deeper thought, memory, emotion, or piece of information of your choice.The creature can sense your presence in its mind and may not like it. .