Part of Destiny: Nimble.
Entice
Tier 1, Single TargetThe creature moves 2 spaces closer to you.
Resonance
Tier 1, Single TargetMark a single target. Each time you deal damage to them of any kind, they take additional 1d6 Dark damage ignoring armor. When the target is forced to make a saving throw, you can end concentration on this spell and cause them to fail.
Reflective Glass
Tier 2, SelfCast only when Defending. Enemies within cone 6 are Frightened of you and suffer 1d12 damage if they attack you this round. Costs 2 mana less while dying.
Paracousal Slice
Tier 3, Single TargetDeals damage to the target and all within 1 space of it.
Simplify Form
Tier 4, Single TargetOn a failed WIL save, turn a creature into a tiny pyramid (the simplest 3 dimensional shape). Its speed becomes 0, loses all armor, and cannot attack. On save, only the creature’s armor is removed. Damage or casting this again ends the effect.
Impossible Pattern
Tier 5, SpecialCreate a shape within range. Creatures that first enter or start their turn within reach 2 of the shape must make an INT save or fall asleep, becoming incapacitated. On save they take LVL damage ignoring armor. Creatures that wake up or take damage from the spell are immune to the current shape. While cast, you can spend an Action to move it to a new location within range.
Take
Tier 6, Single TargetDoes not miss or crit. Target rolls with disadvantage if Bloodied, Frightened or affected by any Stasis or Strand spell. On success, you both take half of this damage instead. Creatures killed by this turn into a d12 shadow minion.
Excision
Tier 7, Single TargetIf this kills the creature, it deals the same amount of damage to another creature within 8 that has not yet been damaged by this spell. Repeat until a creature survives or there is no target left.
Ascension
Tier 8, AoEWhen a creature dies within reach or when you spend 3 actions to do so, repeat this effect for free.
The Final Shape
Tier 9, SpecialAll creatures in the encounter except you become Incapacitated for 1d4+1 rounds (rolled with advantage), regardless of any immunities. The condition ends if they take damage or are otherwise negatively affected by you.