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Arcane Spells

A spell school inspired by Doctor Strange.

Arcane Whip

Cantrip, Single Target
1 Action
Range:
4.
Damage:.

You may move the target 1 space.

High Levels:
+5 damage and +1 move every 5 levels.

Gateways

Cantrip, Special
1 Action
Range:
12.

Create 1 Gateway. When a creature moves into a Gateway's space, they can immediately emerge adjacent to any other Gateway of their choice. No creature can end its movement in a Gateway's space without teleporting. When you or an ally attack through a Gateway, gain advantage. Gateways last for 1 minute.

High Levels:
+1 Gateway.

Mystic Shield

Tier 1, Single Target
0 Actions
Range:
6.
Reaction:

When you defend, reduce the damage by +KEY. If that attack was a ranged attack, you may redirect the damage you reduced to a target within 4 of a Gateway.

Upcast:
-KEY damage.

Mandala Trap

Tier 2, Special
2 Actions
Reach:
6.

Place KEY Mandala Traps. When an enemy enters into a space with a Trap, they take damage. A Mandala Trap disappears when it is triggered. Mandala Traps last for 1 minute.

Upcast:
+1 Trap or +5 damage.

Snap Shut

Tier 3, Single Target
0 Actions
Range:
12.
Reaction:

When a creature moves or attacks through a Gateway, close that Gateway to deal damage. They become prone.

Upcast:
+10 damage.

Time Prism

Tier 4, Special
2 Actions
Concentration:
Up to 1 minute.
Range:
12.

2/round, force any creature to re-roll an attack.

Upcast:
+1 re-roll.

Kaleidoscope

Tier 5, Multi-Target
1 Action
Reach:
12.

Move 2xKEY creatures within reach up to 6 spaces each. If you move them, you may choose to deal damage (roll once).

Upcast:
+5 damage.

Gateway Barrage

Tier 6, AoE
2 Actions
Range:
12.

Choose a 4 line starting from each Gateway. All creatures in that line take damage.

Upcast:
+10 damage.

Sorcerer Supreme

Tier 7, Self
3 Actions

Create KEY duplicates of yourself. You may act from any of these duplicates. When you or a duplicate would be attacked, destroy 1 duplicate and take no damage. While you have any number of duplicates, gain +1 action on your turn.

Upcast:
+1 duplicate.
Utility

Identify

Single Target
0 Actions
Range:
0.

Cast Time: 1 Minute. Learn exactly what a magic item does.

Mirror Sight

Self
1 Action

When standing in front of a mirror, you may appear in, see through, and talk through any other mirror within 10 miles.

Pocket Space

Self
0 Actions

Cast Time: 1 Minute. You may store up to 50lbs of items in an extra dimensional space.

Way Point

Self
1 Action

You may create a Gateway back to the last place you had a safe rest.

Collected In