A spell school inspired by Doctor Strange.
Arcane Whip
Cantrip, Single TargetYou may move the target 1 space.
Gateways
Cantrip, SpecialCreate 1 Gateway. When a creature moves into a Gateway's space, they can immediately emerge adjacent to any other Gateway of their choice. No creature can end its movement in a Gateway's space without teleporting. When you or an ally attack through a Gateway, gain advantage. Gateways last for 1 minute.
Mystic Shield
Tier 1, Single TargetWhen you defend, reduce the damage by 1d12+KEY. If that attack was a ranged attack, you may redirect the damage you reduced to a target within 4 of a Gateway.
Mandala Trap
Tier 2, SpecialPlace KEY Mandala Traps. When an enemy enters into a space with a Trap, they take 2d12 damage. A Mandala Trap disappears when it is triggered. Mandala Traps last for 1 minute.
Snap Shut
Tier 3, Single TargetWhen a creature moves or attacks through a Gateway, close that Gateway to deal 4d12+20 damage. They become prone.
Time Prism
Tier 4, Special2/round, force any creature to re-roll an attack.
Kaleidoscope
Tier 5, Multi-TargetMove 2xKEY creatures within reach up to 6 spaces each. If you move them, you may choose to deal 1d12+10 damage (roll once).
Gateway Barrage
Tier 6, AoEChoose a 4 line starting from each Gateway. All creatures in that line take 5d12 damage.
Sorcerer Supreme
Tier 7, SelfCreate KEY duplicates of yourself. You may act from any of these duplicates. When you or a duplicate would be attacked, destroy 1 duplicate and take no damage. While you have any number of duplicates, gain +1 action on your turn.
Identify
Single TargetCast Time: 1 Minute. Learn exactly what a magic item does.
Mirror Sight
SelfWhen standing in front of a mirror, you may appear in, see through, and talk through any other mirror within 10 miles.
Pocket Space
SelfCast Time: 1 Minute. You may store up to 50lbs of items in an extra dimensional space.
Way Point
SelfYou may create a Gateway back to the last place you had a safe rest.