Arc

Part of Destiny: Nimble

Condition: Jolt Arc spells apply this condition on any hit. You can always become Jolted by hitting yourself with a Palm Blast. Lasts until end of combat.

Chain Lightning

Tier 1, Single Target
2 Actions
Range:
12.
Damage:.

The bolt also damages the next closest creature to your target. On miss, the lightning hits you instead.

Upcast:
+4 dmg.

Overcharge

Tier 1, AoE
1 Action
Reach:
1.
Damage:.

Costs 0 mana if you are Jolted, ending the condition.

Upcast:
+4 dmg every 2 tiers.

Ionic Blink

Tier 2, Self
0 Actions
Reaction:

Cast only when Defending. After the damage is dealt, you become Jolted and teleport 4.

Upcast:
+4 spaces teleported.

Chaos Reach

Tier 3, AoE
2 Actions
Reach:
Line 12.
Damage:.

Treats Heavy Armor as Medium. Surviving creatures are Dazed on a failed STR save, Incapacitated if they fail by 5 or more. Creatures that are Jolted roll with disadvantage.

Upcast:
+4 dmg.

Gathering Storm

Tier 4, Multi-Target
3 Actions
Range:
8.

When an ally is attacked, chose another creature within range to swap places with them on a failed WIL save. Costs 1 action while Jolted, ending the condition.

Upcast:
+2 range.

Flow State

Tier 5, Single Target
2 Actions
Concentration:
encounter.
Reach:
1.

A creature you touch becomes Jolted, gains +1 max action, +5 armor, 2x speed, and advantage on DEX saves.

Upcast:
Becomes reach 4, then +4 reach after.

Storm's Edge

Tier 6, Special
3 Actions
Range:
0.

Teleport up to 12 spaces away to a spot you can see. If a willing creature is there you may swap places with it. Adjacent creatures take d88 damage, then make a STR save or be hurled back 3 spaces, knocked prone, and dazed for 1 day.

Upcast:
+1 DC.

Spark of Brilliance

Tier 7, AoE
3 Actions
Reach:
Cone 12.
Damage:.

DEX save, half damage on save, then all creatures hit become Blinded until the end of their next turn. Jolted enemies have disadvantage on the save. Become Jolted after casting this spell.

Upcast:
+2 DC.

Redline

Tier 8, Self
3 Actions
Concentration:
encounter.

Cast Storm’s Edge, without swapping with an ally. Afterwards gain the effect of Electrocharge, and while you concentrate on it you may cast Overload without losing Jolted.

Upcast:
All 3 spells are upcast 1 tier.

Stormtrance

Tier 9, Self
3 Actions
Concentration:
encounter.

You can fly, move for free 1/round, and ranged attacks against you have disadvantage. At the end of each turn, strike up to 4 creatures in reach 4 with a lightning bolt dealing d88 damage. Max 1 bolt per creature per round +2 reach and a number of bolts each round. Costs 3 actions each round to maintain.

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