This tool is free to use for anyone who already owns the content, is trying the system out, or cannot afford to buy it right now. If you enjoy Nimble and are able, please support the game by purchasing the official content at nimbleRPG.com.

Ancient Spells

A spell school inspired by Gandalf. Oaths: An Oath spell lasts until the end of the encounter, with no Concentration. Each Oath lists a Price you must pay or a Binding, a restriction you must keep. If you break the Binding, the Oath ends.

Hallowed Ward

Cantrip, Single Target
1 Action
Range:
6.

Increase the target's defense by until the end of their next turn. If you have an active Oath, add KEY to the defense.

High Levels:
+1d8 defense every 5 levels.

Radiant Sword

Cantrip, Self
1 Action

Oath. Your weapon attacks gain + radiant damage. Binding: You must end your turn adjacent to an enemy.

High Levels:
+1d8 damage every 5 levels.

Take Courage

Tier 1, Single Target
1 Action
Reach:
6.

Oath. An ally within reach heals KEY at the end of your turn. Binding: The target(s) of the healing must be the most damaged among your allies (even if currently out of reach).

Upcast:
+KEY healing or +1 target.

Secret Fire

Tier 2, Single Target
2 Actions
Range:
12.
Damage: radiant/fire.

If you have an active Oath, maximize the damage.

Upcast:
+1d8.

Prophecy

Tier 3, Single Target
0 Actions
Range:
12.
Reaction:

Oath. Reaction: When an ally would be hit or crit, the attack misses. Price: You become slowed until the end of your next turn.

Upcast:
+1 ally.

You Shall Not Pass

Tier 4, AoE
2 Actions
Reach:
6.

Oath. Conjure a 4-space invisible wall. Binding: you can't move, and you must spend 1 action each turn to hold it. Enemies can't cross. A creature that tries takes radiant.

Ancient Knowledge

Tier 5, Self
1 Action

Oath. All your spells cost 1 less mana, and you have advantage on all Lore checks and weapon attacks. Binding: you cannot receive any healing.

Holy Weapon

Tier 7, Single Target
1 Action
Range:
6.

Oath. You or an ally's next weapon attack deals + damage. Binding: the wielder can only attack creatures of great evil, such as undead, demons, or evil dragons.

Upcast:
+1 adv.

Dawn From On High

Tier 9, AoE
2 Actions
Reach:
12.

Oath. 6x6 area. Enemies take radiant on a failed STR save, half on a success. Allies heal the same amount of HP. Price: You are incapacitated until the end of your next turn.

Utility

Booming Voice

Self
1 Action

Your voice can boom, and you can cause rooms to grow dark or thunder to crack. You can always gain advantage on intimidation with this effect.

Consecrate

Single Target
0 Actions
Range:
0.

Cast Time: 1 Minute. Bless an item, while using that item for a task outside of combat, it gives advantage on a skill check.

Foxfire

Special
0 Actions
Range:
0.

Cast Time: 1 Minute. Create wisps of light that if followed, lead to the closest safe area, but not always avoiding danger.

Glimpse of Truth

Special
1 Action
Range:
0.

Dispel illusions, fog, or supernatural darkness.

Collected In