Abjuration

Spells for defending body and mind. From force shields to dimensional sinkholes.

Calm mind

Tier 1
1 Action
Reaction:

When an opponent deals psychic damage to a target within range, reduce it by 10. If this reduces the damage to 0, the opponent is dazed.

Upcast:
Decrease the damage by an additional 5 per Tier.

Force wall

Tier 1
1 Action
Concentration:
Up to 1 minute.

Create a 5 square wide and 5 square tall wall of force starting from a square within range and travelling outwards in a straight line. These squares count as difficult terrain. Ranged attacks that cross the force wall are made with +1 Disadvantage.

Upcast:
+1 disadvantage per 2 Tiers.

Force bulwark

Tier 2
1 Action
Concentration:
Up to 1 minute.
Reaction:

When attacked, gain KEY temp HP and defend for free. For as long as you concentrate on this spell regain KEY temp hp at the start of each turn. No movement, actions or reactions can be taken whilst you concentrate on this spell, other than a single additional reaction to dismiss it.

Upcast:
Gain an additional 2 temp HP per tier.

Counterspell

Tier 3
1 Action
Concentration:
Up to 1 minute.
Reaction:

When an opponent within range casts a spell of Tier 3 or lower, suppress it. The spell does not finish casting as long as your concentration lasts. The target caster must also maintain concentration for as long as you do. Their spell fizzles if they lose it.

Upcast:
Counterspell spells of higher tiers.