Vortex of Madness
Lvl 10
Haunted Trap!
10 seconds after a creature enters the room. DC 14 Perception to notice the faint sounds of battle, otherwise WIL save.
- •1-12.
2d4 psychic damage and Confused 1d6 rounds.
- •Confused.
The GM spends 1 action this round.
- •13-15.
1d4 psychic and Confused 1d4 rounds.
- •16+.
No effect.
- •Disable Trap.
DC14 Arcana or Lore check.