Vortex of Madness
Lvl 10
Haunted Trap!

10 seconds after a creature enters the room. DC 14 Perception to notice the faint sounds of battle, otherwise WIL save.

  • 1-12.

    2d4 psychic damage and Confused 1d6 rounds.

  • Confused.

    The GM spends 1 action this round.

  • 13-15.

    1d4 psychic and Confused 1d4 rounds.

  • 16+.

    No effect.

  • Disable Trap.

    DC14 Arcana or Lore check.